Local Enemy Bestiary
|Assassin Bee||Weakness to Fire, Flying|
|Dolmen||Weakness to Water/Holy, fairly high HP|
|League Mage *||None|
|League Master *||None|
|League Ranger *||None|
|League Warrior *||None|
Note (*): These enemies are only fought if you gave the Awesome Sphere in Chapter 2 to New Yevon
|Taromaiti||Weakness to Fire/Holy|
|Yevon's Finest **||None|
|Yevon Striker **||None|
Note():** These enemies are only fought if you gave the Awesome Sphere in Chapter 2 to the Youth League
When you arrive at the Kilika docks, plunder the usual easy-to-find chests to get an Ether , a Remedy , another Remedy , two Mana Tablets , and three Phoenix Downs . From there, you can head north to the residential part of the area. There will be a few scenes there before you can regain control - there, plunder the usual chests in and out of the houses for 3,000 Gil , three Star Curtains , a Dispel Tonic , three Light Curtains , and three Lunar Curtains .
Continue into the Kilika forest. There, go to the east side of the woods and leap on the trees there (like in Chapter 1) to get to a chest containing the Arcane Lore . (Also, those having done the Chapter 3 - Bikanel stuff for the first six Cactuars in that hunt will find #7 here.) Return to ground level and go north for a bit and up towards the temple. On the way, you’ll get an "Episode Complete", the Tricks of the Trade Garment Grid , and returned to the Celsius.
Go back to Kilika and speak with the camera-holding guy in the southeast corner of the residential area and tell him " Okay, thanks " and then " Definitely " - you’ll be carried off to an island where you can find the Invincible (Break Damage Limit-wielding accessory!!) and five Georapella Coins . This will only work if you talked to him in Chapter 1 as noted perviously. The game is completely doable without the accessory, but it does help a lot if you get it.
Back on Kilika proper, head into the woods and go towards the temple again. Grab the X-Potion , Ether , and Mega-Potion you can easily reach upon entering, and then go into the living quarters in the back for a Megalixir in one and a Regen Bangle and a Wall Ring in the other.
Now into the Cloister! Run along the linear path (not to mention already-traveled) to find chests yielding a Cat’s Bell , a Wizard Bracelet , two Ethers, and one more chest. Assuming you got the Samurai Dressphere back in Chapter 3, you’ll get two Turbo Ethers - if not, you’ll get the Samurai Dressphere. In either case, that finishes off Kilika.