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Final Fantasy III
Strategy Guide

Author(s): Keyblade999
First Published: 30-07-2015 / 00:00 GMT
Last Updated: 12-02-2019 / 19:27 GMT
Version: 1.0 (????) 17-07-2019 / 05:09 GMT

Final Fantasy III Guide

Last updated 5 months ago · Guide Information
Water Crystal

Bard

You spoony bard!

Combat: Melee

Weapons: Harps, Knives

Bards are an oddball class. First off, they attack by playing instruments. While not as bizarre as whacking faces in with books, that already sets them up for being rather eccentric. The harps that they play also come with side effects, such as valuable buffs to you or debuffs to the enemy, meaning you can do damage and make the flow of battle easier! The Dream Harp can heal your entire party, and the Loki Harp gives you a free Haste! They are, however, end-game harps, but their performance is unmatched.

Because you can alternate equipment without wasting a turn in this game, you can easily switch between Dream Harp and Loki Harp to offer healing and Haste every other turn. Bards are one of those jobs that takes a lot of love to get it off the ground, but if you are good with the upkeep costs then it pays off. At higher levels, the Dream Harp can heal up to 1,200 HP to every single member every turn. And remember, this doesn’t cost you any MP, you just have to Sing with the Harp! While somewhat outclassed by melee fighters who do more damage, and by mages who can heal for more, the Bard is an excellent middle ground. And who doesn’t want to whack enemies with musical instruments?

Guide Information

  • Publisher
    Square Enix
  • Platforms
    Nintendo DS, iOS, Android
  • Genre
    Role-playing
  • Guide Release
    30 July 2015
  • Last Updated
    12 February 2019
  • Guide Author
    Keyblade999

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