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Final Fantasy Type-0 HD
Strategy Guide

Author(s): Jarrod Garripoli, Claire Farnworth
Editor(s): Claire Farnworth
First Published: 28-04-2015 / 00:00 GMT
Last Updated: 18-03-2018 / 19:06 GMT
Version: 1.1 (????) 23-10-2018 / 08:27 GMT

Final Fantasy Type-0 HD Strategy Guide Download PDF

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Characters

Characters

Deuce

Quiet and unassuming, Deuce is still strong when she needs to be. She buffs her teammates and is the ultimate support character.

The overly kind one of the group, Deuce is not a pushover however. She is stubborn when she needs to be and won’t hesitate to remind people of that but she also has tremendous empathy for any situation and is probably the unsung hero of Class Zero.

Deuce’s choice of weapon is the flute, which might make for an odd one when in the heat of battle. In fact, Deuce is a character that can start out weak, but get very strong once she gets more abilities under her belt. Her playstyle is for the more advanced players, as it’s very possible to easily get hit with her, so players will need to keep on their toes.

In order to do anything with Deuce and her flute, the attack button must be held down, which makes her walk around while she plays her flute. While playing, orbs will fly out and home in on the enemy she has targeted. While her orbs are slightly slower than other ranged characters’ attacks, they have better homing ability.

Abilities

Name Description AP Cost Prereq
Accelerate Increases movement speed. 4 Level 25
Acoustic Amplifier Increase power of normal attacks. 10 Level 15
Acoustic Amplifier II Further increase power of normal attacks. 18 Get Acoustic Amplifier.
Concerto Enhance allies' abilities and force them to fight. -- --
Concerto ff Force allies to fight using only physical attacks. 6 Level 60
Concerto ff: AG Down Reduce AG cost of Concerto ff. 4 Get Concerto ff.
Concerto: AG Down Reduce AG cost of Concerto. 18 --
Crescendo Increase power of normal attacks. 3 Level 28
Crescendo Molto Increase maximum Crescendo level. 4 Get Crescendo.
Dissonant Sonata Damage surrounding enemies and possibly inflict Stun. 3 Level 27
Dissonant Sonata: AG Down Reduce AG cost of Dissonant Sonata. 4 Get Dissonant Sonata.
Dissonant Sonata: Effect Up Increase stun rate of Dissonant Sonata. 2 Get Dissonant Sonata.
Name Description AP Cost Prereq
Fermata Increase power of Tone Cluster. 6 Level 30
Flinchproof Concerto Prevent flinching while playing Concerto. 14 --
Flinchproof Hymn Receive Protect status while playing Hymn of Healing. 4 Get Hymn of Healing.
Flinchproof Requiem Prevent flinching while playing Requiem of Ruin. 4 Get Requiem of Ruin.
Flinchproof Sonata Prevent flinching while playing Dissonant Sonata. 4 Get Dissonant Sonata.
Hymn of Healing Restore HP to all allies. 6 Level 23
Hymn of Healing: AG Down Reduce AG cost of Hymn of Healing. 6 Get Hymn of Healing.
Hymn of Healing: HP Up Increase amount of HP recovered with Hymn of Healing. 6 Get Hymn of Healing.
Intel Check status of locked-on targets. -- --
Melee Attack Perform a melee attack with left analog stick up + normal attack. -- --
Melee Attack II Perform a finishing move after melee attacks. 8 Level 27
Name Description AP Cost Prereq
Quick Draw Cast a finishing spell after melee attacks. 8 Get Melee Attack II.
Quick Draw II Cast level II finishing magic. 15 Get Quick Draw.
Quick Draw III Cast level III finishing magic. 30 Level 60; Get Quick Draw II.
Requiem of Ruin Damage enemies. 4 Level 39
Requiem of Ruin: AG Down Reduce AG cost of Requiem of Ruin. 6 Get Requiem of Ruin.
Requiem of Ruin: Power Up Increase power of Requiem of Ruin. 6 Get Requiem of Ruin.
Slipstream Execute any number of dodges in succession. 4 Get Triple Slip.
Tone Cluster Place a tone cluster with left analog stick down + normal attack. -- --
Triple Slip Execute up to three dodges in succession. 3 Level 13
Twinspell Equip two spells at once. 8 Level 15
Untouchable Window for dodging increases. 8 Level 20