Important : When you go to the town as if you were doing "The Capture of Togoreth Stronghold", you will see a choice appear on your screen. This will happen at the last mission of every chapter in the game during NG+. To start this mission, choose the "Circle around back" option.
1 - Togoreth Woods
The mission will begin with your party in the woods, with the weather foggy, so visibility will be reduced, meaning you’ll have to be pretty close to be able to lock-on to enemies. At first, you will encounter two Colossi, as well as two Prometheus units. The latter are similar to Warriors and Strikers, except they have a flamethrower for close-quarters combat.
As soon as you defeat the last foe, more will appear nearby, and these ones will be Heavy Gunners. There will be two sets of three Gunners each and upon defeating them all, you will automatically move on to the next area.
2 - Stronghold Outskirts
For this second area, there will be quite a few enemies, including two Nymurods, two Strikers and two Striker Transports. The Transports are probably the easiest of the three types to defeat, but that will leave you open to attacks from the other two. So, it’s probably best to start with either the Strikers or Nymurods, then move onto the other and leave the Transports for last.
3 - North Gate
Upon clearing the previous area, you will automatically land here after a cutscene, where you’ll find some Imperial Troopers and Coeurls waiting for you. After clearing the initial batch, an endless wave of two more will come from the exit you need to take, so either farm some Phantoma for the S-rank or ignore them and keep going.
4 - West Stairs (1)
More soldiers will be here waiting for you, some of which are RPG Gunners. Yes, once again, another endless wave of enemies will come from both exits, so either fight some if you wish to up your Phantoma count or ignore them and move on. This is a really excellent way to go for that S-Rank because the mission gets a little trickier soon.
Note: There are two SOs you can encounter by taking the stairs up, leading to an eventual dead end. If you wish to continue the mission, skip past the next four areas.
5 - West Stairs (2)
There will be a lone Prometheus unit waiting, then some Strikers will spawn near the exit. These Strikers will then spawn by the other exit and will switch back and forth infinitely.
6 - South Passage
|Defeat 3 enemies on high ground with leader||3:00||Freecast 0:30||Ignis Essentia|
7 - East Stairs
Unlike the past few areas, this one has a finite amount of enemies and will have you facing off against Heavy Gunners, Imperial Soldiers and a lone Nymurod towards the opposite end from the entrance.
8 - North Stairs
|Defeat enemy commander with leader||5:00||Haste 0:30||Fulgur Essentia|
9 - Central Stairs
|Defeat a Colossus with your leader||2:00||Invincible 0:30||Wildfire Flute|
10 - Stronghold Core
More soldiers for you to whack, this time being Imperial Troopers and Supersoldiers. Once again, an endless spawn will happen after the initial set are taken down, although there’s an unmarked enemy commander among the first wave. This is one of those COs that does a lot of damage, so be careful.
11 - Dynamo Access (1)
There will be three Supersoldiers hiding behind barriers when you first enter, so bring them down and head north, ignoring the endless waves of Troopers coming down the stairs.
12 - Central Dynamo
Walk up to the pillar in the middle of the room and interact with it to turn on the security system. This will make all of the confidential documents emit signals, allowing you to pinpoint their locations, so exit back to the Dynamo Access…
13 - Dynamo Access (2)
…Only to find a Golem waiting for you. You shouldn’t mess with it at all, as like in the Togoreth Stronghold mission, it is quite heavy on both defense and offense, plus there’s no reason for you to confront it. Now, there’s three paths you can take here, with one going straight south and the other two being the doorways at the top of the stairs on either side. For now, take the exit going southeast.
14 - Sample Depository
|Defeat the demonicorn with leader||2:00||Freecast 0:30||Magic: Quake is available|
15 - Inner Corridor
|Defeat enemy commander with leader||1:00||Invisible 0:30||Glacies Essentia|
16 - Materiel Storage
Another enclosed space, with five enemies in the room. There will be three Shock Troopers and two RPG Gunners, so you’ll have to be careful here. Take out the RPG Gunners first, since they are easy to defeat, then concentrate on the Shock Troopers, baiting them to charge so you can attack from behind.
17 - Second Laboratory
This is your first destination, with your goal being to retrieve documents inside the room. However, an endless supply of annoying Panjadrums and Martinets will spawn inside the tiny space (always 2 at a time), so destroy them before going after the two documents, both of which are marked on your map. Return to the room with the Golem and take the southwest exit.
18 - First Laboratory
It will be the same as the previous room, except there’s three documents here. Once you’ve gathered them all, go to the room with the Golem and take the southern exit. Bypass the Stronghold Core and head back outside to Central Stairs. The Colossus and soldiers atop the walls will still spawn, but you’re here for the last document laying on the ground. If you’re wondering how to pick it up, hold the lock-on button, then flick the right stick up next to the item to target it. Once you’ve retrieved all six documents, you will be transported to one last area.
19 - Togoreth Woods
The final area will have you confronted by two waves of enemies, which include Troopers and Supersoldiers. After clearing them both, an enemy commander in a Colossus will appear with more enemies on foot. Concentrate on the Colossus and upon bringing it down, the mission will be over.