Unlike most of the other missions in the game, when you begin this one and go through the areas, you will notice that there aren’t any enemies. That’s because you are defending the areas from enemy attacks, which will come at set intervals during the 20 minute timer on your screen. The areas that are attacked are random, but the enemies that attack those areas are set in stone, including the Special Orders. A ranged attacker will find this mission much easier as many of the enemies are out of range for melee characters.
(Area 2) Second Line - Center
|Defend your allies||2:00||Protect 1:00||Demonslayer|
(Area 3) Second Line - South
|Defend your allies||5:00||Invincible 1:00||Torrent Armlet|
(Area 4) Second Line - Far South
|Defend your allies||2:00||Endure 1:00||Gale Armlet|
(Area 5) Former Garrison - Far South
Two Helldivers will be your opponents in this area, with one of them being an enemy commander. Either strike down the commander first to get rid of the second one, or destroy the normal Helldiver first to get an extra Phantoma.
(Area 8) Second Line - North
|Defend your allies||2:00||Regen 1:00||Gold Anklet|
(Area 10) Former Garrison - Far North
There’s only two enemies for this one, but they are both Helldivers, one of which will be an enemy commander. You can either shoot down the commander, ending the battle there, or squeeze an extra Phantoma out by destroying the normal Helldiver.
(Area 11) Second Line - Far North
|Defend your allies||5:00||Quick 1:00||Gaia Armlet|
Upon the timer running out and after successfully repelling all the attacks, you will suddenly be transported to an unknown place. Another timer will appear here, and some enemies known as The Unseen will emerge. The first one will be a humanoid-type, while the rest of them will appear similar to Bahamut. Be careful of the Mega Flare attack, as well as the drill-like charge maneuver. Last until the timer ends to finish the mission.