Gamer Guides logo

Final Fantasy VI
Strategy Guide

Author(s): Daniel Chaviers
First Published: 02-07-2014 / 00:00 GMT
Last Updated: 21-03-2018 / 12:01 GMT
Version: 1.0 (????) 15-10-2018 / 13:54 GMT

Final Fantasy VI Strategy Guide Download PDF

Show guide info ◀︎

Get a Gamer Guides Premium account:

Chapter V - The Floating Continent

Chapter V - The Floating Continent

Escape From the Floating Continent

Local Enemy Bestiary

Monster Name HP MP ATK DEF Gil EXP
Naude 3000 195 11 115 0 0

You have six minutes - 360 seconds, no more or less - to get off of this floating mass of land before it cracks apart and you end up dead. When you start, re-equip Celes with some equipment, if just some Earrings. Note, that you cannot flee from the battles here.

Begin by going southeast and, once you get stopped by cracked ground, go north and east. Ignore the first southbound path and take the second one with the staircase. See that chest to the east? DO NOT GO STRAIGHT TO IT OR YOU’LL LOSE IT; instead, go south and around to it, approaching from the east to get the Elixir within.

Go along the path for a while to find a big sparkly thing that seems to hate you for unknown reasons.

You will fight battles against just one enemy but this can still be annoying with the timer. You cannot escape either so try to finish it quickly. To reach the Elixir, take the long way down and around.

Nelapa

Nepala can use a basic attack, Hit (attack power +50%), Fira, Firaga, Fireball, and Roulette . It’ll hit your party with Doom at the battle’s start. Now, this guy has Reflect on him as well as Float (hence the Earth immunity). If you want to abuse his weaknesses, you’ll pretty much be stuck with the Ramuh and Shiva Espers.

Beyond that, stick with basic Attacks or Bushido #1/#4 (with Cyan) or the Raging Fist/Aura Cannon Blitz. Of course, if you feel threatened in sticking to physicals, it is worth noting that you can put Reflect on yourself, then bounce the spells off you. If that is a possibility, begin abusing Thundara and Blizzara.

The Nelapa is stupidly easy. It will cast Doom at the start of battle but one cast of Maduin or other powerful spells will see it fall quickly.

After the battle, continue to the end of the path to get the option to jump. My adamant choice would have to be…

WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT! WAIT!

Seriously, wait for a while. If you don’t, you’ll lose the ability to use Shadow for the rest of the game; he may have screwed you over accidentally in Thamasa, but he’s a character that can be in your party and is useful. It’ll take a while, though.

If you were like me and ended up having about three minutes left over, consider running around and fighting battles until about 25 seconds are left, depending on how long a typical battle will actually take against one Naude for you. When five seconds are left and you’re near the exit, Shadow will come up and hop off with you onto the Blackjack.

After that day, the world never was the same again. For it had become a World of Ruin.