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Final Fantasy VI
Strategy Guide

Author(s): Daniel Chaviers
First Published: 02-07-2014 / 00:00 GMT
Last Updated: 12-02-2019 / 19:27 GMT
Version: 1.0 (????) 16-07-2019 / 05:15 GMT

Final Fantasy VI Guide

Last updated 5 months ago · Guide Information
Chapter VI - Alone in a World of Ruin


Before entering town, seriously consider saving outside of it. As you head upstairs into the main part of town, Kefka’s dreaded Light of Judgment strikes a house in the town, trapping a child within while the house prepares to collapse.

Had it not been for Sabin’s quick timing and strong legs, the child wouldn’t need to be saved; he’d need a funeral. Don’t approach the house yet, if you feel like shopping around and generally being lazy. You can heal up at the Inn, too. The only thing worth mentioning at the shops is the Jeweled Ring , which is a good idea, too. You should also bring along the Black Belt . Do what you want (which does exclude leaving town, of course) and equip the two Relics from earlier.

Head in front of the collapsing house’s door and speak with Sabin; after the conversation there, you’ll have only six minutes to save the kid inside.

After those six minutes, it is a game over, regardless of whether you’re in or out of the house.

Guide Information

  • Publisher
    Square Enix
  • Platforms
    Microsoft Windows, iOS, Android
  • Genre
  • Guide Release
    2 July 2014
  • Last Updated
    12 February 2019
  • Guide Author
    Daniel Chaviers

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