|Cloud only||100 gil||1||5||Legacy: Ascension|
Your first optional Colosseum is one that shouldn’t cause too many problems, it’s Cloud alone versus five rather simple enemies and the reward is too good to pass up. To make life easier for yourself, slot Elemental-Ice to Cloud’s weapon and make sure you bring along Wind materia for the final battle and the Cure spell as items are forbidden.
Your first battle isn’t really one at all, a simple bout against two helpess Wererats. They’re weak to Ice but you really shouldn’t need to make use of magic, instead use Triple Slash to take them out in one fell swoop.
Another rather simple battle, you’ll be up against two Gorgers and a Blugu with the latter being the main priority. As you may already know, these tricky enemies will put you to sleep with the Slumber Spume ability if left alone so make sure you charge in and defeat it first. If you take too long, you could find yourself in a loop of getting bound by Feast and then put to sleep. Like most of these battles, Triple Slash is once again useful to cull the numbers at the start of battle.
A little more damage output to deal with in your next bout, these two Guard Dogs can inflict plenty of damage if you’re not careful so hopefully you slotted Elemental-Ice to give yourself an eaiser time here. As always, use Triple Slash when your ATB is charged and then restort to Punisher Mode to counter nearly all of the Guard Dogs attacks.
The battles are strating to get a little more involved at this point if not still rather easy to deal with. The Grashstrike will inflict Slow with the sticky threads they spew so make it your primary target before dealing with the Hedgehog Pie will stick back to cast Fire so you have a bit more time before dealing with it. Keep an eye on your HP here, should you have Slow on you, you could find yourself taking some damage here.
|Lesser Drake||Wind||Orb of Gravity|
The final battle sees you up agains a single Lesser Drake and the difficulty lies in if you took the Wind Materia along with you for the battle. The Lesser Drake is tough to hit from melee distance, you’ll have to rely on Cloud’s rather clunky jump attack and slash away while avoiding Tornado. If you have Wind materia however, a single cast of Aero(ra) will both hit the weakness and cause it to lower to the ground, allowing you to follow up with physical strikes.
Your reward for a rather simple tournament is the incredibly useful Legacy: Ascension, this will unlock Cloud’s Level 2 Limit Break, Ascension and you should change over to it immediately in the Battle Settings menu to begin making use of it.