|Barret only||100 gil||1||5||Legacy: Catastrophe|
This is another Solo matchup which shouldn't cause too many issues, this time it's Barret alone versus five rather simple enemies and yet again, the reward is too good to pass up. To make life easier for yourself, slot Elemental-Ice to Barret's weapon and make sure you bring along Wind materia for the final battle along with the Cure spell as items are forbidden. Finally, be sure to have a ranged weapon on Barret, this will make the final round a lot easier.
Your first battle isn't really one at all, a simple bout against two helpess Wererats. They're weak to Ice but you really shouldn't need to make use of magic, instead just simply attack them to save on MP.
Another rather simple battle, you'll be up against two Gorgers and a Blugu with the latter being the main priority. As you may already know, these tricky enemies will put you to sleep with the Slumber Spume ability if left alone so make sure you charge in and defeat it first. If you take too long, you could find yourself in a loop of getting bound by Feast and then put to sleep. You're better off just using Overcharge from the start against the Blugu to make the rest of the battle a lot easier.
A little more damage output to deal with in your next bout, these two Guard Dogs can inflict plenty of damage if you're not careful so hopefully you slotted Elemental-Ice to give yourself an eaiser time here. Once again, Overcharge will put a dent into your foes or if you happened to take a melee weapon, Smackdown will deal significant damage. Of course, you could also opt to use Blizzard spells to Pressure and Stagger them.
The battles are strating to get a little more involved at this point if not still rather easy to deal with. The Grashstrike will inflict Slow with the sticky threads they spew so make it your primary target before dealing with the Hedgehog Pie who will stick back to cast Fire so you have a bit more time before dealing with it. Keep an eye on your HP here, should you have Slow on you, you could find yourself taking some damage here. Once again, Blizzard spells are king along with the use of Overcharge and Maximum Fury.
|Lesser Drake||Wind||Orb of Gravity|
The final battle sees you up agains a single Lesser Drake and the difficulty lies in if you took the Wind Materia along with you for the battle. More importantly, if you took Barret's melee weapons into the battle, you'll have to rely on the magic of Aero spells to help you out here. You should have a much easier time with this battle compared to with the melee characters as your regular attacks and Overcharge will put a serious dent into it's HP. What's more, If you have Wind materia, a single cast of Aero(ra) will both hit the weakness and cause it to lower to the ground.
Your reward for a rather simple tournament is the incredibly useful Legacy: Catastrophe, this will unlock Barret's Level 2 Limit Break, Catastrophe and you should change over to it immediately in the Battle Settings menu to begin making use of it.