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Final Fantasy XII: The Zodiac Age
Strategy Guide

Author(s): Nathan Garvin, Jarrod Garripoli
First Published: 30-08-2017 / 00:00 GMT
Last Updated: 16-03-2018 / 13:53 GMT
Version: 1.12 (????) 20-10-2018 / 07:29 GMT

Final Fantasy XII: The Zodiac Age Strategy Guide Download PDF

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Chapter 6 - Sidequests after Archades

Chapter 6 - Sidequests after Archades

Phon Coast Hunt Club

Bestiary
Thalassinon (Trophy Rare Game)
Items In This Area
Shelled Trophy

The Huntmasters Trial

Since you’re already back-tracking and running about, you might as well take up one of the more major backtracks in the game by returning to the Phon Coast, as there’s a quest you can pick up there that’ll allow you to encounter more Rare Game as you explore. No sense in delaying until after you’ve cleared all the optional content in this section, either, as you’ll just have to go back for these monsters later, anyways.

With that settled, use a Gate Crystal and travel to the Phon Coast to arrive at the Hunters’ Camp, then head south and slightly east from the Gate Crystal you appear at to find a cabin on the beach, around which lurk four Bangaa. Three of "Shady Bangaa", while the one near the door is the Huntmaster. Talk to him and he’ll mention that he’s looking for seasoned hunters to tackle some exceptional prey, and since you killed the Mandragoras in the Sochen Cave Palace, he thinks you might be worthy… but before he lets you into their little "Hunt Club", you’ll need to pass another test by hunting down the monster he assigns you to tackle.

Answer that you’re "a bird of prey" and he’ll command you to kill the Thalassinon, which dwells out on the Vaddu Strand, after which he’ll tell you how to find your target, and to bring back its "Shelled Trophy" once it has been defeated.

Talk to the Huntmaster on the Phon Coast and he'll give you a challenge (left). Head to the Vaddu Strand and wait for your target - Thalassinon - to appear (right).

Hunting the Thalassinon

Make your way to the eastern end of the Hunters’ Camp to find the area transition leading to The Vaddu Strand. You should have already explored this place, and the foes here are not even remotely challenging anymore, so simply fight your way to the eastern edge of the level, where you’ll come to a beach which is - or was once lined by many chests. More interesting, however, is the natural earthen ramp north of the beach that leads above the beach. Follow it uphill to the east, then south to reach a ledge overlooking the beach below. Stand around for a few moments until you see a large turtle beastie appear on the beach below - Thalassinon has arrived.

Start the fight out by putting Thalassinon to sleep (left), after which you can steal Adamantite from it at your leisure (right).

Head back down the ramp and return to the beach, killing the lesser foes that may stand in your way before you pick a fight with Thalassinon. Being a Titanoise, you can expect the beast to have a healthy supply of HP. Its offensive power is otherwise unimpressive, although its physical attacks can inflict Slow. Its magick arsenal includes Aerora, Aquara, Blizzara, Fira, Reflect, Thundara and Watera, while its technicks include tortoise staples like Meditate, Purify, Restore, Sonic Turn and Stone Gaze.

Thalassinon is weak to ice, and magick will not only do great damage, but will also not wake the slumbering beast up (left). After defeating Thalassinon you'll gain a Shelled Trophy (right).

While its ability to cure itself of negative status effects may make that avenue of attack seem bereft of merit, it has two fatal weaknesses which you can exploit - vulnerability to both Sleep and Stop. Either bring along a Black Mage and inflict Sleep, then pelt Thalassinon with magick (it’s weak to Wind) or inflict Stop and kill it however you wish. Before you finish it off, however, equip your Thief’s Gloves and steal form it, as you can obtain a rare and valuable hunk of Adamantite, who of which are ultimately needed for various Bazaar bundles. When it dies, it’ll drop the Shelled Trophy you were sent out to recover, just as the Huntmaster promised.

Hunt Club Rewards

Return to the Hunter’s Camp area, make your way south of the Gate Crystal to the Huntmaster and turn in the proof of your prowess, after which you’ll gain the dubious reward of being allowed to join the Hunt Club. No other reward is forthcoming, nor any fanfare, you’ll just be referred to the three Shady Bangaa nearby, who all now have names; Blok, Stok and Atak. It doesn’t matter which one you talk to, they all basically say the same thing: there are Rare Game out there that’ll drop trophies when defeated, Trophy Rare Game, if you will, and each Bangaa wants to use you to get their hands on these trophies, promising rewards if you give them these trophies.

Return to the Huntmaster with your trophy and he'll allow you to join the Hunt Club (left), after which talk to one of the three other Bangaa to learn more about Trophy Rare Game (right).

Trophy Rare Game function like normal Rare Game in that they tend not to spawn in various areas across Ivalice until certain conditions are met. As said by the Hunt Club Bangaa, they tend to be stronger than most Rare Game you’ve met, many of which starting off with a level in the high 30s and advancing from there… but at this point in the game, this isn’t a power jump so much as it’s a simple continuation of the leveling trend of Rare Game. Since they could not spawn until you officially joined the Hunt Club, however, there are many Trophy Rare Game is previously explored areas which you can now go back and hunt, and this is the subject of the rest of this section.

Why bother hunting Trophy Rare Game, you may ask? Well, for one they’re all included in the bestiary, so if you want the Scrivener trophy, you’ll need to hunt them all. That’s not the only incentive, however, as mentioned earlier each Bangaa wants you to bring the trophies to him, and once they’re all culled, you’ll get a reward for your trouble, varying depending based on how many trophies you turned in. Each Bangaa can give you one of two rewards, a lesser reward, and a greater reward, the greater reward is only given if one of the Bangaa is given a majority of the trophies. Since there are thirty trophies, that means one Bangaa would have to get sixteen of them for the greater reward, and of course, you can only get one greater reward. These possible rewards are as follows:

Trophies Given Atak Blok Stok
16 or more Zodiac Spear Zodiac Escutcheon Ribbon
15 or fewer Staff of the Magi Ensanguined Shield Sage's Ring

In addition to that, just northwest of the Bangaa - near some crates along the shore - you’ll find a "Shifty-Eyed Merchant", who is actually the Hunt Club Outfitter. As you hand in more trophies, his stock will change, depending on which of the three Bangaa you give them to. The variability of the items he can offer (which are available for one-time purchase with Gil) is rather extensive, given the many ways you can distribute the trophies between the three Bangaa. The items the Outfitter can stock based on how you distribute the trophies are as follows:

Trophy Total Atak Blok Stok Item Cost
1 1 Kiku-ichimonji 9,450
1 1 Platinum Armor 8,370
1 1 Thief's Cuffs 3,600
5 5 Holy Lance 13,050
5 5 Minerva Bustier 11,160
5 5 Ruby Ring 10,200
10 10 Ame-no-Murakumo 13,005
10 10 White Mask 21,750
10 10 Opal Ring 19,200
15 10 5 Eight-fluted Pole 70,200
15 15 Stoneblade 29,250
15 15 Aegis Shield 57,600
15 15 Gold Amulet 5,400
20 5 10 5 Maximillian 20,400
20 20 Orochi 49,500
20 20 Dueling Mask 117,00
20 20 Cat-ear Hood 36,000
22 12 5 5 Artemis Arrows, Artemis Bow 61,600
22 5 12 5 Black Mask 18,600
22 5 5 12 Turtleshell Choker 11,160
25 5 5 15 Genji Gloves 447,000
25 25 Ultima Blade 75,000
25 25 Grand Helm 123,750
25 25 Bubble Belt 47,520
27 25 1 1 Tula, Grand Bolts 104,000
27 1 25 1 Lordly Robes 132,000
27 1 1 25 Indigo Pendant 60,000
30 10 10 10 Zodiac Escutcheon, Zodiac Spear 999,999
30 30 Masamune 700,000
30 30 Grand Armor 162,000
30 30 Nihopalaoa 360,000

That’s a lot of data, so it’s time for some quick pointers. Atak stocks weapons, Blok stocks armor, and Stok… stocks accessories. If you go for the Zodiac Escutcheon and Zodiac Spear by giving ten trophies to each of the three Bangaa, you cannot obtain the greater reward for any of them when you hit thirty, meaning you’ll settle for Staff of the Magi, Ensanguined Shield and Sage’s Ring.

To help further cut the list down, the following items can all be obtained from containers in the Cerobi Steppe: Aegis Shield, Ame-no-Murakumo, Artemis Arrows, Artemis Bow, Black Mask, Dueling Mask, Eight-fluted Pole, Grand Armor, Grand Bolts, Grand Helm, Lordly Robes, Maximillian, Minerva Bustier, Orochi, Stoneblade, Ultima Blade and the White Mask. Furthermore, you’ll obtain an Aegis Shield, a Holy Lance and a Tula by continuing the main story. The Kiku-ichimonji, Platinum Armor and the Thief’s Cuffs can all largely be ignored - you’ve had plenty of opportunity to gain them by now, and all can now be purchased at other stores.

Furthermore, you can obtain the Bubble Belt, Indigo Pendant, Masamune, Nihopalaoa and the Zodiac Spear in Trial Mode. This leaves very few items that you can’t get an infinite number of in other ways, including the Genji Gloves and the Zodiac Escutcheon. As far as shields go, there are other passable alternatives, while the Genji Gloves are a worthy DPS-boosting accessory for the Bushi, Foebreaker and the Knight. That being the case, going for the 5/5/15 reward (Atak/Blok/Shok) makes a lot of sense, and since you’re only one away, you might as well throw Stok another trophy to get a Ribbon from him. Sure, you can get them other ways, but getting one this way means you’ll have three once you get the two guaranteed drops, which is sufficient to outfit an entire party. After that, the last four trophies don’t matter - give them to whom you wish.

Note: The Thalassinon Shelled Trophy doesn’t count towards the thirty trophies you’ll need to collect to complete this quest… presumably because you were forced to give it to the Huntmaster, and not Atak, Blok or Stok.

As you gather trophies, hand them over to your Bangaa of choice (left). How many troophies you recover, and who you give them to, determine what goods the Outfitter stocks (right).

With that out of the way, it’s time to hunt down some of these Trophy Rare Games. Those encountered from here on out will be listed in the appropriate section of the walkthrough as part of normal exploration, like normal Rare Game were, but there is the matter of cleaning up Trophy Rare Game in old areas, which the following section "Hunting Trophy Rare Game" will be dedicated to. If you can’t be bothered, skip ahead to the "Cerobi Steppe" section if you want to get a better grasp on how to nab some of this elite loot mentioned in this section. Failing that, you can continue with the main story by skipping head to "Feywood (North)".