Final Fantasy XIII Strategy Guide

Guide Information

  • Publisher
    Square Enix
  • Platforms
    Microsoft Windows, PlayStation 3, Xbox 360, iOS, Android
  • Genre
    Role-playing
  • Guide Release
    11 June 2015
  • Last Updated
    18 March 2018
  • Guide Author

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Chapter 3 - Lake Bresha

Chapter 3 - Lake Bresha

Echoes of the Past

Do not move past the Save Point until you have collected the two treasures in this area: the left side has 2x Librascope and the right has a Phoenix Down . If you wish to reach the CP cap for this stage, backtrack and the enemies will have respawned, allowing you to acquire a bit more CP. This isn’t necessary but do what you will.

Before confronting the boss, equip the Spark Ring and spend any CP you have accumulated. If Sazh has unlocked Aero it will make the forthcoming battle a little easier so try and aim for that if you haven’t already done so.

2x Librascope & Phoenix Down

Prepare the following paradigms:

  • COM/RAV/RAV
  • RAV/MED/RAV
  • COM/MED/RAV (default)
  • RAV/RAV/RAV
  • Remember, use the COM role for a few assaults to drive up the Chain Gauge a fair bit and to stop it from depleting quickly. Then switch to RAV roles to fill up the remainder of the Chain Gauge in a quick fashion and Stagger the enemy successfully. Save your game at the Save Point and ascend the stairs.

    Boss Battle: Garuda Interceptor

    The Garuda Interceptor is faced in two consecutive battles. During the first fight it has a low chain resistance, and it is easy to stagger. In the second battle, the creature raises several barriers around itself, making it harder to damage.

    Garuda Interceptor Stats
    Level / HP LV 58 / 8,000 HP
    Strength / Magic 58 STR / 0 MAG
    Stagger / Chain Res. / CP 170% / 50 Chain Resistance / 0 CP
    Vulnerabilities Wind (Weak) / Earth (Immune)
    Common Drop / Rare Drop Silver Bangle (100%) / None

    This is a two-part boss battle, and the first form is easier to deal with. Garuda has two types of physical attacks: the first hits everyone in the attack’s radius and the second hits one character. Both can stagger your characters easily. Begin the battle by using paradigm and bring the boss’s Chain Gauge to about 120% before switching to . Magical attacks will quickly bring the boss’s Chain Gauge to 170% in order to Stagger it.

    After dispatching the first form, let’s have fun with the second form! Begin the battle with setup and keep pestering Garuda until it does its ultimate attack; it’ll circle in the air a few times and then shoot Hellstorm Bolt for moderate damage. Afterwards, switch to and Stagger the boss. Notice how your attacks do very little damage which ranges from 10-25? Pressing R1/RB to bring up the Libra screen will explain it - the boss is resistant to both physical and magical attacks, meaning it heavily reduces both types of damage. However, after the boss is staggered, those resistances are gone for as long as the boss is in the staggered state.

    When Garuda is staggered, remain in setup - magical attacks will keep adding big points bonuses, thus increasing the damage you’re doing and offing the boss in one Stagger period.

    There’s a chance you may win Fortisol after the battle. Beating the boss gives you the Up In Arms Key Item, which opens up a third shop at Save Points.

    Crystarium Expanded!

    In addition, Sazh gets access to the Synergist role, and Vanille gets access to the Saboteur role.