|PSICOM Raider||Inflicts Pain and Fog debuffs; blocks damage with Guard; reasonably high HP but easily Staggered.|
|PSICOM Infiltrator||Uses Esuna and Cura to heal itself and allies.|
|Dockdrone||Weak against Fire and Ice; immune to Lightning and Wind damage halved.|
|PSICOM Dragoon||Wind damage halved; Missile Burst deals very high damage.|
|PSICOM Huntress||Magic and physical damage halved; uses buffs to enhance herself and allies.|
|Viking||Immune to Fire but weak to Water and Lightning; susceptible to Slow and Imperil; can be Launched.|
As usual, spend any accrued CP by buying all the crystals worth less than 1000 CP for each character then focus on the following short and mid-term objectives:
Lightning : She will mostly operate as a Ravager so unlock Aero then Watera. After that, spend CP to reach Raise and Renew (Medic).
Hope : Unlock Veil and Boon (Synergist), grab Blizzara (Ravager) then aim for the Medic role level to make Hope a more effective healer.
Fang : Unlock Steelguard (Sentinel) and Dispel (Saboteur), then unlock the first three abilities in the Commando role. Afterwards, unlock Curse and Cursega (Saboteur).
Save Snow’s upgrades for now because he doesn’t have much of a role in Chapter 9. Your final pit-stop should be to reconfigure accessories across all characters. When you’ve done all that, speak to Rygdea at the waypoint to proceed.