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Final Fantasy XV
Strategy Guide

Author(s): Nathan Garvin, Jarrod Garripoli
First Published: 19-12-2016 / 00:00 GMT
Last Updated: 20-08-2018 / 12:53 GMT
Version: 1.4 (????) 16-11-2018 / 10:32 GMT

Final Fantasy XV Strategy Guide Download PDF Guide Info

Chapter 14 - Homecoming

World of Ruin

This chapter will begin with Noctis sailing to Galdin Quay, but things don’t look as lively as they once were. Since your destination is Hammerhead and you don’t have any means of transportation, just start running. Not long into your quest, some Goblins will run onto the dock and start attacking, so take them out and then more daemons will spawn near where the inn was located. Tonberries will be included in this attack, who like to trigger your blocking prompt very, very often, so the quickest way to kill them is with parries.

Continue to the north-east where you’ll find the ruins of the Mother of Pearl diner. If you venture into the room to the north-west you’ll find a pack of Skeletons, while in the room to the south-east you’ll encounter some Garchimaceras. If you can defeat the Skeletons you can loot the room for a Mega Phoenix , while the Garchimaceras guard a Megalixir . Up the stairs to the north-east of the Mother of Pearl you’ll encounter a Naga and two Liches. Some of these foes might be rather strong to fight alone, and fortunately you don’t need to - if they’re proving too much trouble, you can just run past them. Aside from the loot, fighting them is mostly a waste of time.

Run down the long, curving pier, fighting or avoiding a pack of Hobgoblins as you go. Don’t let your guard down when you reach the beach, though, as a pair of Iron Giants prowl what used to be Galdin Quay’s parking spot. Follow the road north from Galdin Quay only to find out that, in fact, the most dangerous daemons lie ahead, as a Daemonwall lurks in the first tunnel the road runs through. You don’t want to fight this thing - just continue following the road, ignoring any daemons lurking in the wilderness, and evading a second Daemonwall in the next tunnel. When this road bisects another road a truck will come driving by, driven by a face made unfamiliar due to age. He will drive you back to the Hammerhead, so sit back and enjoy the sights, or rather the daemons running amok.

Avoid at all costs the daemons (left) on the way to the quest marker. When you reach the road, a truck will rescue you (right).

Upon arriving at Hammerhead, you will meet up with your old friends once more. Look around the surroundings and you’ll find a Red Choker inside of the diner, on a stool behind the counter, as well as a Shattered Timepiece next to some rubble next to the diner outside. There’s a Rusted Bit next to the mini-mart, on the eastern side. Check out the weapon shop to find some nice and powerful weapons available, although they aren’t cheap. You can talk with Talcott to learn about some things that have been happening.

Culless Munitions - Hammerhead

Items Price
Durandal 10,000 Gil
Radiant Lance 10,000 Gil
Orichalcum 10,000 Gil
Black Prince 10,000 Gil
Rebellion 1,500 Gil
Thunder Shield 1,500 Gil
Flame Shield 1,500 Gil
Titanium Bangle 2,500 Gil
Heliodore Bracelet 2,000 Gil
Talisman 800 Gil
Knight's Anklet 2,500 Gil
Oracle Card 2,500 Gil

Note: Despite the warning in-game about not being able to go back to the Hammerhead, you can still do so from any rest point by calling Umbra.

Objective Reward
For returning to Insomnia EXP 2,000

Guide Information

  • Publisher
    Square Enix
  • Platforms
    Microsoft Windows, PlayStation 4, Xbox One
  • Genre
    Action Role-playing
  • Guide Release
    19 December 2016
  • Last Updated
    20 August 2018
  • Guide Author
    Nathan Garvin, Jarrod Garripoli

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