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Fire Emblem: Awakening

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Rogues and Redeemers 2

By
Vincent Lau

Boss

Name Class Level Items
Katarina Sage 20 Katarina’s Bolt

New Units

Name Class Level Recruit
Celica Sage 20 End of mission

Strategies for all difficulties

The tables have turned and now you’re storming the castle ruins with 10 villainous personalities, ready to face 30 heroes or would-be-heroes.

Compared to the previous map, this one should be less stressful, as you’ll be the one on the offensive. However, with only 10 units to deploy and your forces spread out into three groups, this leaves you with only 4 units when paired up and 2 loners who shouldn’t fight unless necessary.

So like before, take things slowly and let the green units advance ahead of you. At least this time you’ve got room to pull back should things get heated.

(1 of 2) In the name of DLC, you can side with Fire Emblem villains.

In the name of DLC, you can side with Fire Emblem villains. (left), (right)

First turn, move your north-eastern group west, making good use of the choke point. Or let Raydrik go ahead of you and hope he hammers down Ephraim. Your western group should move north into the woods for increased evade.

In both groups, keep your unpaired unit out of combat–they won’t put up much of a fight against the near-maxed enemies. However, if the coast is clear, feel free to use them to finish off weakened foes.

Finally, your south-eastern group can either move west, towards the southern entrance or split up–one pair going west and the other north, diverting the enemy flow.

Turn 2, continue the advance slowly, carefully baiting enemies towards you. Don’t hesitate to pull back if you need more space; it’s better than getting ganged up by Fire Emblem heroes.

From Turn 3, finish off the nearby enemies and prepare to surround and bait the centre group of enemies.

(1 of 2) Don’t show mercy to Fire Emblem heroes; they won’t show any to you.

Don’t show mercy to Fire Emblem heroes; they won’t show any to you. (left), (right)

Turn 4, either continue to bait the centre enemies or, if your units are strong enough, swoop in and get ready to crush crush them. Watch out, again, for Jaffar as his Lethality skill can K.O. units in one hit; stay outside of his range and let him run to you.

From Turn 5, you should be ready to end the mission–or very soon.

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Guide Information
  • Publisher
    Nintendo
  • Platforms,
    3DS
  • Genre
    Tactical RPG
  • Guide Release
    6 June 2013
  • Last Updated
    29 December 2020
  • Guide Author
    Vincent Lau

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Join Chrom, brother to Ylisse’s empress and commander of its forces, in a fantasy world teetering on the brink of war. It’s your duty to guide a team of Ylisse’s finest soldiers - knights, mages, archers, and more - against the marauding Plegian bandits. To succeed, you will need to carefully choose the units you take into battle. As you lead your team through battles across maps that span entire kingdoms, your army will grow. Some characters are willing to join you quickly, while others may need more persuasion. Each character earns experience in battle, leveling up and gaining strength and abilities as they do so. It’s up to you to guide their moves, choose their weapons, and direct their attacks.

Inside our detailed guide you will find:

  • How to complete every campaign map.
  • The tactics needed to survive Lunatic difficulty!
  • How to recruit every character (with full character stats).
  • What class every character can be with full class stats for each!
  • How to unlock and beat every Side-Quest.
  • All DLC maps covered (Euro version timetable).
  • Who can marry who and what children they can have.
  • All weapons and item data.
  • All of the released DLC.
  • Profiles for the Generation 2 and Postgame characters.

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