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Guide Name: Fire Emblem: Awakening
Author: Vincent Lau
First Published: 06-06-2013 / 00:00 GMT
Version: 1.0 (????) 14-08-2018 / 15:57 GMT

Fire Emblem: Awakening Strategy Guide

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DLC Missions Part 2

DLC Missions Part 2

Smash Brethren 2

**Smash Brethren 2

Location:** Outrealm Gate

Condition: Defeat Enemy

Character Limit: 12 (Including Chrom)

Boss

**Name** **Class** **Level** **Items**
Roy Hero 9 Roy's Blade

New Units

**Name** **Class** **Level** **Recruit**
Eirika Bride 23 End of mission

Strategies for all difficulties

Did you know : Lucina models as a Bride in the concept artwork.

The previous map was pretty easy, but this one really raises the bar.

This time, there are 30 enemies and you’re surrounded by them on all sides. To make matters worse, all the enemies will begin to move from Turn 1. There are only two words to sum up this mission: "absolute mayhem".

At the beginning, your units will be focused at the very centre of the map, with additional units scattered in four of the surrounding rooms. Place strong units, who can hold their own ground, in the rooms. If your army strength is too stretched, don’t deploy units in the rooms and instead focus all your units in the centre.

Like before, 10 green units will back you up, but they won’t last long against the enemy’s numbers. Still, they will be useful in distracting the widely-spread enemies while you focus your efforts.

When the mission begins, make a break for either the eastern or the west room. Use the passage to the room as a choke point. If heading to the western room, you can pick off two enemies with ranged attacks.

Wise words from Roy; you should do the same too.

As mentioned near the beginning, on the enemy’s turn, they will move all of their units. The ones towards the north and south will likely focus on the nearby green allies, which allows you some time to clean up the central part of the map. Have fun watching the CPU duke it out between themselves.

Turn 2, finish off the remainder of the enemies in your designated room. Place your weaker units, such as healers or magic users, inside the room and your sturdy units beyond the door, ready to face oncoming enemies.

On the enemy’s turn, expect to see them decimate the green force. If you’re lucky you might even see Roy and Ike fight each other!

For the rest of the mission, stand your ground and play defensively. If you have ranged units, have them attack through the walls to chip away at the enemy. Make use of the Rally skills too, especially your Avatar’s Rally Spectrum, to bolster your units’ stats and thus chance of survival.