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Fire Emblem: Awakening
Strategy Guide

Author(s): Vincent Lau
First Published: 06-06-2013 / 00:00 GMT
Last Updated: 21-03-2018 / 15:55 GMT
Version: 1.0 (????) 21-10-2018 / 00:32 GMT

Fire Emblem: Awakening Strategy Guide Download PDF

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Beginning to Chapter 13

Beginning to Chapter 13

Chapter 10 Renewal

Chapter 10: Renewal

Location: The Midmire

Condition: Defeat Boss

Character Limit: 13 (Including Chrom)

Boss

(Does not move)

**Name** **Class** **Level** **Items**
Mustafa Berserker 1 Short Axe, Beaststone

Strategies for all Difficulties

Did you know : The in-game enemies don’t know what Beaststones and Dragonstones are for and they carry them around because they think they’re valuable, shiny treasure.

There are several thieves on this map holding very valuable items that will make a run for it from the start. In addition, there are several paths to go, so you can tackle the map in multiple ways.

Send one group west and one group north, or you can send a group west and split someone toward every column. Note that flying units will be able to fly over the mountains that are between the columns.

To intercept the thieves, high mobility units are recommended, but also those that can defend themselves deep in enemy territory. The thieves will move up and then escape from the top left of the screen.

Watch out for enemy reinforcements that will appear on the forts on top of the mountains. You can easily get to the boss of the level before they come, but if you want to stick around for experience, then be prepared to face them! The level should be pretty straight forward aside from the above.

Note: Before you start the next chapter, if you want Chrom to not default to a mysterious wife, you should get an S support with a compatible unit of your choice.