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Fire Emblem: Awakening
Strategy Guide

Author(s): Vincent Lau
First Published: 06-06-2013 / 00:00 GMT
Last Updated: 21-03-2018 / 15:55 GMT
Version: 1.0 (????) 18-10-2018 / 05:59 GMT

Fire Emblem: Awakening Strategy Guide Download PDF

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Chapter 14 to Endgame

Chapter 14 to Endgame

Chapter 24 Awakening

Chapter 24: Awakening

Location: Mount Prism

Condition: Defeat Enemy

Character Limit: 15 (Including Chrom)

Boss

**Name** **Class** **Level** **Items**
Risen Chief Great Knight 18 Tomahawk, Bullion (L)

Strategies for all Difficulties

Did you know : Lucina and the other children returned to the past via the Rift Door deep within Mount Prism.

This map has a lot of varying terrain that one should take advantage of. Plenty of woods and forts scattered about. You should be sure to make use of both of these. Covering forts will prevent reinforcements from coming in as well.

You can break your group into three teams to sweep the map from left to right (upper, middle, and lower team) that can also cover each other if needed. Alternatively, the single group charging through the middle with enemies being drawn to them may work too. By now your units should be able to stand their ground very well.

Be wary of the reinforcements, as they keep coming several turns in a row. If you feel your units do not need experience, you may be better off covering the forts to prevent the reinforcements from coming.

The enemy is a combination of mounted and flying units. The mounted units will be bogged down in the woods, but the flying units will have no trouble, so prioritize them if you have weaker units around.