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Halo 4
Strategy Guide

Author(s): Paul Williams
First Published: 13-12-2012 / 00:00 GMT
Last Updated: 22-03-2018 / 10:39 GMT
Version: 1.0 (????) 23-10-2018 / 08:23 GMT

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Walkthrough

Walkthrough

Loadouts

As with Halo: Reach, players are able to select a load-out upon starting a map to select which weapons they are going to spawn with. Unlike Halo: Reach, in Halo 4 players are able to create and utilize their own custom load-outs rather than the set class load-outs Reach offered. Whilst you’ll be pretty limited in options to begin with, as you rank up and unlock additional weapons, armor abilities and upgrades, the ability to customize your load-out to match a specific game-style increases dramatically.

To cater for the increasing number of options available, the game will unlock additional custom load-out slots at Spartan Rank 6, 14, 26 and 41.

Note that you can change your load-outs on the fly from within a match, but this will leave you open to attack whilst you are menu surfing, so once you have unlocked a couple of additional load out slots, you would be wise to set up a few load-outs for specific combat situations.

Whilst creating load-outs, you need to take a few things into consideration:

Identify the size of the maps you want to play on and the range of visibility of players on the map. For larger, open maps such as Ragnarok or Vortex mid-long range weaponry such as the DMR or Light Rifle will be more beneficial than the short-mid ranged firearms such as the assault rifle or storm rifle. Whereas the reverse would be true for the smaller maps like Adrift and Haven.

Next think about what you want to unlock as you level. Choose a play style or two that suits you and purchase the armor abilities and tactical/support upgrades that compliment the weapons you want to play with.

The increased number of custom load-outs gives you the ability to create a setup for just about every type of combat gameplay that Halo 4’s maps can throw at you. Here are a few recommended load-out weapons for focusing on specific combat situations. How you build your own load outs is up to you!

Close Quarters/Short Range

Maps: Adrift, Haven, Abandon  Primary : Assault Rifle Secondary: Magnum, Boltshot A Ability: Prothean Vision, Thruster Pack, Hardlight Shield, Active Camouflage Tactical : Any Support : Any

Short/Mid Range

Primary : Assault Rifle, Battle Rifle, Covenant Carbine Secondary: Magnum, Boltshot A Ability: Prothean Vision, Thruster Pack, Hardlight Shield, Active Camouflage, Hologram Tactical : Any Support : Any

Mid-Range

Primary : Assault Rifle, Battle Rifle, DMR, Covenant Carbine, Light Rifle Secondary: Magnum, Boltshot A Ability: Thruster Pack, Hardlight Shield, Active Camouflage Tactical : Any Support : Any

Mid/long Range

Primary : DMR, Covenant Carbine, Light Rifle Secondary: Magnum, Boltshot A Ability: Hardlight Shield, Active Camouflage, Hologram Tactical : Any Support : Any

Long Range

Primary : DMR, Light Rifle Secondary: Magnum, Boltshot A Ability: Hardlight Shield, Active Camouflage, Hologram Tactical : Any Support : Any