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Horizon Zero Dawn

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Devils Thirst Bandit Camp

By
Jarrod Garripoli
&
Nathan Garvin
Ancient Vessels
Ancient Vessel - DroneHop
Banuk Figurines
Banuk Artifact - My Claim
Training Dummies
Training Dummy XX
Vantage Points
Vantage - Explorer Museum

Ancient Vessel - DroneHop

From the last Ancient Vessel, if you follow the nearby road to the north you’ll discover the Devil’s Thirst Bandit Camp. While it’s perfectly acceptable to simply wade into combat and start slaughtering Bandits, there’s an easily-missed NPC encounter nearby that’s tied to such events. Don’t cross the bridge to the camp, instead heading west along the river until a fork in the river blocks your path. Swim west across the river when you must, then turn north and swim across the stream blocking your path in this direction, too. Once across this second body of water, head uphill to the west to find a man named Nil waiting outside of this Bandit Camp… with malefic intent. Ignore him for a moment and continue west to find an Ancient Debris pile with the “Ancient Vessel - DroneHop” in it.

Search a pile of Ancient Debris to obtain the Ancient Vessel - DroneHop (left) at the location indicated on the map (right).

Clearing the Devils Thirst Bandit Camp

Now that you have one of the last collectibles in this area, turn your attention to Nil and talk to him. He’ll mention a missing companion before ultimately volunteering to help you clear the Bandit Camp out. Accept his help or not - he’s somewhat of a boon, and shouldn’t get in your way too much - and Nil will point out the alarm in the camp, and some prisoners. The alarm should be your first priority, and in this case, it’s actually pretty easy to take out.

Find Nil near the Devil’s Thirst Bandit Camp and he’ll ask to tag along on your imminent murder spree (left). Start things out by targeting the alarm near the north gate (right).

Circle around to the northern end of the Bandit Camp (be wary of patrolling archers on the ground and on watch towers) and look through the gate to see the roiling green goo inside a… bladder? Whatever it is, arrows pierce it just fine, and will prevent any nasty reinforcements from showing up. The rest of the Bandit Camp is fairly simple: you just need to kill every Bandit in the area to reclaim it for the good guides… and Nil

The Sharpshot Bow works wonders here due to its range and accuracy (perhaps boosted with the “Concentration” skill?), and it’s quite easy to pick off targets in the camp from the tall grass in and around the place. If you miss, just keep calm for a few moments until they stop being suspicious and try again. Using your Focus to mark their locations really just gives you an unfair advantage here. If they do spot you, however, you possibly have Nil at your side, and are only one strong attack away from dying, at worst. The only ones that might prove the least bit troublesome are the ones in the structure in the center of the camp, which will force you to infiltrate and eliminate them in somewhat closer quarters.

Stalk around the perimeter of the Bandit Camp and put your Sharpshot Bow to deadly use (left). If you want some support, you can always free some prisoners inside the camp (right).

Kill the Bandits and free some prisoners on the eastern end of the camp (you know, if you feel like it) and when the last Bandit breathes his (or her) last, the area will magically transform to a safe, inhabited settlement. Don’t bother with anything in the camp for now and instead return to where you met Nil outside (west of) the camp and talk to him. He’ll admit to his purely sociopathic motivations, which you’ll get to give a judgment call on. Nil will hint at meeting you later and depart.

After clearing the Bandit Camp, check up with Nil to learn his less-than-stellar motivations for killing Bandits (left) then smash a Training Dummy inside the camp (right).

Return to the camp and you’ll find these plenty to do, like loot the bodies of the Bandits, score the lucrative Supply Crates in the central room of the structure in the middle of the camp, and pillage a pile of Ancient Debris on a balcony southwest of the northern entrance to the same building. There’s also a Campfire, a groveler named Jom who will ask you to allow him and his fellow outcasts to stay, a merchant to do business with and another Training Dummy ( Training Dummy XX ) near the southern gate.

Objective Rewards
For clearing the Devil’s Thirst Bandit Camp 5,000 XP
Trophy/Achievement Icon

First Bandit Camp cleared

Took back a settlement from a bandit clan.

Trophy icon

Scan the Vantage - Explorer Museum (left) near the Devil’s Thirst Bandit camp, at the location indicated on the map (right).

Vantage Point - Explorer Museum

There’s still a few more things to grab around Devil’s Thirst before moving on with the main story, namely two collectibles… and the first one is just outside the Bandit Camp! Exit via the camp’s northern gate and follow the road northwest until you see a column of rocks on the side of (north of) the road. Look up at them and you should see the purple eye icon indicating a Vantage Point, then circle around to the northern side of the rocks to find a spot you can climb. Atop the rocks you’ll find a Supply Crate packed with goodies and of course, the Vantage Point itself. View the hologram with [R3], then listen to the audio [Triangle] to get the “Vantage - Explorer Museum” collectible.

Climb a mountain along the northeastern reach of Devil’s Thirst to find the Banuk Artifact - My Claim (left) which be found at the location indicated on the map (right).

Banuk Figurine - My Claim

To get the next collectible, backtrack to the northern gate of the Devil’s Thirst Bandit Camp and follow the road northeast, ignoring all forks and diversions along the way until you reach a fork near the mountains, at which point continue east until the trail ultimately terminates in front of said mountains. Continue more-or-less east from here uphill and you should spot some bundled poles tied together with colorful rope. Climb up on the poles, mount the rope between them, then jump north, northwest onto the nearby cliff, which generously has some hand-holds for you.

Climb onto the ledge above and turn west, northwest to find a series of poles you can leap across, then turn northeast and scale the cliffs above the ledge the poles took you to. Scale another ledge to the east, northeast and leap across another series of poles, then turn north and climb the nearby cliffs. When you reach the top of this particular cliff, turn west, northwest and run across a taut rope at the end of which you’ll find the Banuk Figurine “Banuk Artifact: My Claim” . When you’ve claimed it, use the zipline to get back down to the lowlands.

Trophy/Achievement Icon

First Banuk Figure found

Found a wooden effigy left by a Banuk traveler.

Trophy icon
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Guide Information
  • Publisher
    Sony Interactive Entertainment
  • Platforms,
    PC, PS4
  • Genre
    Action RPG
  • Guide Release
    16 February 2017
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin, Jarrod Garripoli

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Taking place one-thousand years in the future, colossal machines have overrun and dominated the land, forcing humans to regress to tribal societies who have to survive off the land. Where did these behemoths come from? With a love for technology, it is up to Aloy, an outcast of her Nora tribe, to uncover the mysteries of her world. Take to the open world to explore, fight the metal monstrosities and learn all about the wonderful world of Horizon: Zero Dawn.

Version 1.2

  • Basic mechanics, including exploring, gathering, fighting and crafting.
  • Completion of every single side mission and errand in the game.
  • Collectibles and locations section updated (Banuk Figures, Vantage Points, Bandit Camps etc).
  • A thorough walkthrough of the main story missions.
  • A complete walkthrough of every single side mission in the game.
  • Strategies on how to defeat each of the enemies.
  • A full trophy guide.
  • Full Frozen Wilds DLC guide.

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