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Welcome to the 100 Acre Wood

This world is first accessible after you give Merlin the Old Book from Cid. Head to the Magician’s Study and read the book to be taken into it!

The 100 Acre Wood is different from other worlds in that it is unlocked in stages throughout the game by collecting the Torn Pages that were scattered across the universe. As you find the Torn Pages you can return to the 100 Acre Wood to discover a new area is available with new characters. You can find the Torn Pages at the following locations:

Traverse Town - Reward for finding 51 Dalmatians

Agrabah - Found in a chest in the Dark Chamber

Monstro - Found in a chest in Chamber 6

Atlantica - On a shelf in Ariel’s Grotto

Halloween Town - On the bookshelf in the Lab

Saying Goodbye to Pooh

Head to the Wood: Meadow to find Winnie the Pooh thinking on a log. After talking to Pooh, check inside the log for a Chest with a Mythril Shard inside. Leave and head toward Pooh’s House. Head around back and hit the chimney then enter the house. Pick up the Mega-Ether you knocked down then check the cabinet for an Elixir .

Leave the house and get an explanation from Owl about this world. You can return when you have more pages as new areas will open when you do.

Don’t leave without looking inside the log (left). Hit Pooh’s chimney to dislodge an item that managed to get inside (right).

Poohs Hunny Hunt

With a Torn Page in hand, head back to the 100 Acre Wood. Check the tree at the top of the book to find Piglet. You have to run around the tree to sneak up and talk to him. Pooh comes in and if you talk to him you’ll start a mini-game.

Pooh will fly up and get honey from the tree. This causes bees to try and attack him. The nature of this game is to not move around a whole lot. Stay on an even level with Pooh and when bees come near just lock on and swing the Keyblade once. Sora will automatically jump and land back on the branch if you don’t move. It shouldn’t bee too hard to achieve a score higher than 100 in this game.

After completing the mini-game, regardless of your score, you receive the Naturespark which you can give to the Fairy Godmother.

Sora sneaks up behind Piglet (left). Prevent the bees from getting Pooh! (right)

Rabbits House

With another Torn Page in hand, go to Rabbit’s House in the 100 Acre Wood. Check the front door and mailbox for a few notes from Rabbit, then head around back to find Pooh and Piglet. Enter the house and check the roots in the ceiling to find a pot of honey. Head all the way out of the area now, only to be stopped by Piglet. It seems Pooh has gotten himself stuck. Talk to him from outside and Tigger will come in. Time for another mini-game.

This game isn’t all that difficult. Simply stand on a carrot to have the Rush command become available. When Tigger leaps into the air use it and you’ll land underneath him, preventing a carrot from being smashed. Just re-adjust on the carrot you guarded for the Rush command to re-appear and continue this pattern for a minute.

Head back inside and Pooh will get unstuck. The Torn Page turns into a Mythril Shard for your hard work.

Stand on a carrot (left) then Rush under Tigger to bounce him in the air (right) and prevent him from stomping the carrots.

Poohs Swing

When you collect another torn page another area opens in the 100 Acre Wood. Jump in the water and grab Eeyore then target Pooh and walk him up the hill. Once you reach the swing the Mini-game starts.

Press R1 when Owl opens his wings to push Pooh at the perfect time. This will get the maximum distance and Pooh will fly pretty far. The best timing is right when Owl is starting to close his wings. It shouldn’t be too hard to break 40m in this challenge.

For your efforts you’ll learn the Stopra spell.

Sora leads Pooh Bear over a bridge (left) and up a hill to a swing. Sora then uses Owl’s wings to help him push Pooh at the perfect time. (right)

Tiggers Giant Pot

With yet another Torn Page you can enter the clearing to the right of Pooh’s House. Talk to Tigger and agree to bounce with him. Jump across the stumps and talk to Tigger again. Again, jump across the stumps in the order that Tigger and Roo do. For the last one jump on the seesaw then drop down and jump across the stumps to Tigger. It’s easier if you just fall from the tree after lining yourself up.

Talk to Tigger again and then Roo. The trick here is to knock the nuts back at the pot but, you score higher if you hit the nut at the peak of it’s trajectory so you’ll want to jump up and swing with your longest Keyblade to hit it from as high as possible. You can get up to 6 points per swing if you time it right.

Hop along with Tigger and Roo (left), but be sure to jump on the same stumps as them. Knock the nuts back at the pot to make it break (right).

There’s a ton of items to get in this area. Jump into the hole where the pot was to find a Chest with an AP Up . Jump out and move near Pooh to spot a Mythril inside the log, just break it to claim the item.

Talk to Tigger then meet him at the seesaw, ask him to be your partner. Jump up to the top of the tree you land on and jump over to a tree with a hole in it (you can land on the leafy canopy). Jump over to the Chest for a Mythril Shard then back over to go in the hole and knock loose a Shield2-G . Now head back and use Roo to reach a new area.

Grab the Rare Nut then jump off and land underneath where you just were to find a& Chest . This is best accomplished by jumping off and swinging your Keyblade to get in. Claim the Dark Matter and head to Owl.

Owl will take the Rare Nut and give a Power Up . Use Roo again to claim the second Rare Nut from the same spot, it’s exchanged for a Defense Up . From here run past Tigger and Roo to a small stump. Step on it and turn around to notice a geyser granting access to another Rare Nut . Exchange this for a Mythril Shard ;then use Tigger again. From here jump to the other tree and look down to the next Rare Nut . Trade this one for an AP Up then step on the stump near Piglet and climb up to the hill.

Jump from here to the wood then turn around and jump atop the canopy to claim the last Rare Nut which turns in for an Orichalcum . When you leave you’ll receive a Mythril for clearing this area.

A small geyser grants access to a Rare Nut (left). Jump and swing your keyblade to land by this Chest (right).

Poohs Muddy Path

You just need to find all of Pooh’s friends. Target Pooh and walk around the bush until you can examine the leaves to reveal Eeyore. Now head back the other way and find Roo atop a root. Talk to him then use the well to woosh up to the ledge and talk to Tigger.

Now lead Pooh over to the blue flowers and he’ll come up to where Tigger was. Shoot the beehive with a Fira spell and it clogs the hole for Pooh. Target him and walk across the log bridge. Lead him to another set of blue flowers to reach Piglet inside the tree. Now talk to Owl and drop down. Talk to Piglet then Rabbit and you’ll clear the event. The Torn Page turns into an EXP Ring . If you return to Pooh’s House and light the wood pile on fire you’ll receive a Mythril .

Lead Pooh to a hole this tree so he can find Piglet (left). Fire at the beehive (right) to plug a hole in the log Tigger is bouncing on.

Three Cheers for Mini-Games

Meet the credentials on the Mini-Games and you can talk to Owl at Pooh’s House to receive Cheer . Owl will tell you thanks for each one you’ve completed so you’ll know where you missed out. Likewise, check your scores in the Mini Game section of the Journal.

Mini-Game Condition
Pooh’s Hunny Hunt 100+ Points
Block Tigger 150+ Points
Pooh’s Swing 40+ Meters
Tigger’s Giant Pot
Pooh’s Muddy Path
Trophy/Achievement Icon

Poohs Friend

Seal the keyhole in 100 Acre Wood.

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS3, PS4
  • Genre
    Action RPG
  • Guide Release
    27 July 2014
  • Last Updated
    12 December 2020
  • Guide Author
    Greg Boccia

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Follow the adventures of a young boy, Sora, who joins the fight against the Heartless, unknown creatures of Darkness, who invade his homeland and separate him from his friends. He is given the Keyblade, a legendary weapon giving the wielder power to fight off the Heartless. Along the way, he is joined by a cast of well-loved characters and some very well-known places. Final Fantasy and Disney collide in a surprisingly powerful and memorable story.

Our guide charts the entire games of Kingdom Hearts and Chain of Memories and includes:

  • A complete walkthrough covering both games from start to finish
  • All items, stickers and other collectibles found
  • Full coverage of the Coliseum and how to defeat the hardest bosses
  • Mini games and much, much more.

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