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Kingdom Hearts HD 1.5 ReMIX
Strategy Guide

Author(s): Greg Boccia
Editor(s): Greg Boccia, Lynette James
First Published: 27-07-2014 / 00:00 GMT
Last Updated: 26-11-2018 / 07:08 GMT
Version: 1.0 (????) 19-12-2018 / 14:41 GMT

Kingdom Hearts HD 1.5 ReMIX Guide Guide info

Introduction

Basics

**Button** **Function**
L1 Hold down to display magic shortcut menu.
L2 Cycle through available targets while locked on.
R1 Engage or disengage target lock.
R3 Revert camera to default frontal view.
D-Pad Move cursor / Move cursor in command menu.
Left Stick Move character / Move Camera (when in first person mode).
Right Stick Move camera.
Start Display main menu / Pause (during battle and cutscenes). Skip events (during cutscenes).
Select Toggle first-person view on and off.
Circle Cancel / Jump / Ascend when flying or swimming.
Triangle Special Commands (Talk/Open Chests/Save, etc.) / Use Special Abilities / Call Allies (battles) / Press while holding the L1 button to cast assigned spell.
Square Use abilities (Dodge Roll, etc.) / Descend when flying or swimming / Press while holding the L1 button cast spell.
Cross Confirm / Attack / Press while holding the L1 button to cast assigned spell.

Note : Press the L1, L2, R1, R2, Start, and Select buttons together to perform a Soft Reset returning the game to the Start Menu. Pause and Soft Reset are disabled during certain scenes

Choosing a Difficulty

When you select "New Game" from the start menu you’ll have three difficulty settings to choose from under "Game Mode." Once chosen, the "Game Mode" cannot be changed.

Final Mix: Beginner

Begin with rare items in easy mode. This is a mode for people who have never played before and have a hard time. You start with 8 Strength Ups, 8 Defense Ups, 4 AP Ups, an EXP Necklace, and a Ribbon. **Final Mix** A balanced mode recommended for first-timers. This difficulty has been rebalanced since the original Kingdom Hearts and functions like a difficulty between Expert and Final Mix Proud. **Final Mix: Proud** Encounter tough enemies for thrilling battles.

Gauges

There are three gauges in the bottom right corner for Sora and another two in the top right corner of the screen for Sora’s companions. The green one is the Hit Points (HP) Gauge and reflects the amount of Health said character has left. Once it falls below a certain point, a warning alarm will sound off, and the gauge will flash red. The blue gauge shows your Magic Points (MP). MP decrease when spells are cast. Some abilities consume MP as well. The orange bar is the charge gauge. Once it fills up to a certain point, it is converted to MP. Spells with low MP cost draw from the charge gauge first.

Experience Points and Rewards

You earn experience points by defeating enemies. Executing certain actions, like parrying an attack, also yield experience points in the form of Tech Points and the amount earned differs based on equipment and abilities you have. There are several items that enemies leave behind when they are defeated. The Green Orbs restore HP and Clear Orbs refill the charge gauge. Yellow Orbs are Munny, the currency of the game, and Treasure Chests that drop contain items. In all instances, the larger the orb the greater the effect or value.


Guide Information

  • Publisher
    Square Enix
  • Platforms
    PlayStation 3, PlayStation 4
  • Genre
    Action Role-playing
  • Guide Release
    27 July 2014
  • Last Updated
    26 November 2018
  • Guide Author
    Greg Boccia

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