Gamer Guides logo

Kingdom Hearts HD 1.5 ReMIX
Strategy Guide

Author(s): Greg Boccia
Editor(s): Greg Boccia, Lynette James
First Published: 27-07-2014 / 00:00 GMT
Last Updated: 26-11-2018 / 07:08 GMT
Version: 1.0 (????) 19-12-2018 / 08:27 GMT

Kingdom Hearts HD 1.5 ReMIX Guide Guide info

Walkthrough

Neverland

Up, Up, and Away

Sora doesn't pay attention as a Yellow Opera uses a card of 1 value to deliver a killing blow (left). Sora creates a room of Calm Bounty for a brief respite (right).

After the initial scene you receive the Key of Beginnings and learn the ability Glide . The enemies on this floor can hit a bit hard. Stack a deck with lots of high level cards so you’re constantly breaking the enemy. Head out to the Room of Beginnings to acquire the Key of Guidance and have Peter Pan join as a Friend. In the Room of Guidance Peter Pan will leave and you’ll get the Key of Truth . Head to the top of the map and enter the Room to Truth where you’ll find Captain Hook.

BOSS - Captain Hook

Captain Hook doesn't present much of a problem when Sora uses Sonic Blade (left). Peter Pan is summoned and repeatedly stabs Hook in the back (right).

Captain Hook has two sleights that you need to be aware of in order to win. The first is Barrel Blast where Captain Hook moves to one end and tosses six barrels onto the deck. These are easy to avoid, let them roll back to Captain Hook for an easy stun. This sleight is also great for reloading your deck since it takes a long time and is predictable. The Combo & Present sleight just requires you to back up and avoid the presents that Hook tosses. All-in-all, keep your distance and counter to beat Captain Hook who isn’t all that difficult. He’ll drop Hook Enemy Card .

After the battle make sure you save once again before heading to the Exit Hall. You also receive the Tinker Bell summon card.

BOSS - Riku

Sora pummels Riku with Sonic Blade over and over (left). Riku is finally able to get a hit on Sora (right).

Riku is quite a bit tougher this time around. His normal jump slash splits into energy that forks out, and he uses the Helm Split sleight. The third attack of the sleight is the one that hurts because it does 5 hits of damage and can stun you like his normal attacks. Keep a 0 card ready to break the sleight, and use your Jafar Enemy Card to get off an amount of combos early to really drain his health. Bring plenty of Cure so you can heal up, and utilize Glide to avoid his attacks. If you are having trouble then resort to using Sonic Blade, it really is a strong sleight.

After the battle you learn the Magnet Spiral sleight. Head up to the next world when you’re set.


Guide Information

  • Publisher
    Square Enix
  • Platforms
    PlayStation 3, PlayStation 4
  • Genre
    Action Role-playing
  • Guide Release
    27 July 2014
  • Last Updated
    26 November 2018
  • Guide Author
    Greg Boccia

Share this free guide:

Get a Gamer Guides Premium account: