Kingdom Hearts 3D: Dream Drop Distance Strategy Guide

Guide Information

  • Publisher
    Square Enix
  • Platforms
    Nintendo 3DS
  • Genre
    Action Role-playing
  • Guide Release
    19 June 2014
  • Last Updated
    21 March 2018
  • Guide Author
    Daniel Chaviers

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Extras

Extras

Reality Shifts

In this section, we’ll deal with the Reality Shifts. Unique to each world, those that defeat enemies will be used here. To register it in the Reports, an enemy must be defeated with it. 50 defeats will also net you a Trophy.

Bubble Burst

This Reality Shift is found in Prankster’s Paradise.

When activated, you’ll want to pull the blue bubble from the center, opposite of the direction you want the bubbles to go. They flow faster, yet in a narrower path, the closer you are to the center, and the opposite applies for farther from the center.

Eventually, you’ll hit the moving object with enough bubbles to make the user ride the bubble. You can move around to engulf enemies in the bubble, then use Finish to deal damage to them.

Code Break

This is found on The Grid.

When activated, you’ll need to press the colored words to get an effect. There are a number of them, including:

"Auto Destruct" - Instant kill of a laser cannon; doesn’t count toward kills "Moving Spark" - Move around and press A to deal damage to nearby enemies "Switch Target" - Temporarily change sides "Prize Box" - Creates an item box "Prize Shot" - Laser will shoot out munny and droplets temporarily

The only one that registers a kill is the Moving Spark one. If you’re curious, there are also some situational ones:

"Energy Jammer" - Temporarily stops/weakens Commantis "Disc Jammer" - Temporarily weakens Tron/Rinzler "Transport" - Transforms the big lasers into ships "Unlock" - Unlocks the key thing behind the wall at the Docks

Faithline

This Reality Shift is found in La Cité des Cloches. Do not confuse it with the Dreamline, found in The World That Never Was, which is used only once as a method of transportation.

This can be activated on either the glowing spheres in various areas, or on enemies. For this, you’ll prefer the latter. Once you got the attack active, draw a loop from the glowing enemy marker to the somewhere, and so on back to the enemy. You’ll ride this line and deal damage as you pass enemies. You can also use the Sliding Dash Flowmotion attack while riding, so you know.

Melody Catcher

This Reality Shift is found in the Symphony of Sorcery.

The execution of this is pretty simple. The lone notes are the ones you’ll want to tap just as the circle around them touches the note. The ones with the bars are ones you’ll want to hold the stylus on and follow along the path.

That’s it. The better you do, the more damage you’ll deal.

Mirage Split

This Reality Shift is found in The World That Never Was, and can only be used as Riku. Uses from Sora will not count here.

This one is pretty simple. There will be some white links moving along some shown paths. With three straight slides of the stylus, you are destroy all of the links. It’s easy enough, and deals a fair amount of damage.

Nightmare’s End

This Reality Shift is found in The World That Never Was, and can only be used as Sora. Uses from Riku will not count here.

This one is pretty simple. There will be some white links moving along some shown paths. With three straight slides of the stylus, you are destroy all of the links. It’s easy enough, and deals a fair amount of damage.

Slingshot

This Reality Shift is found in Traverse Town.

To execute it, once the option is activated, drag the glowing ball around to move the targeting cursor (the circle on the ground). Once it contains some enemies, if others are around, let go of the enemy to launch it into the others for some pretty heavy damage all around.

Wonder Comic

This Reality Shift is found in the Country of the Musketeers.

Once you start it, follow the paths on the Touch Screen with the stylus. You will find diagonal slashes, multi-tap areas, circling around, and, always at the end, a down-up slash. This will deal some damage if used on an enemy.