Kingdom Hearts 3D: Dream Drop Distance Strategy Guide

Guide Information

  • Publisher
    Square Enix
  • Platforms
    Nintendo 3DS
  • Genre
    Action Role-playing
  • Guide Release
    19 June 2014
  • Last Updated
    21 March 2018
  • Guide Author
    Daniel Chaviers

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Walkthrough

Walkthrough

Traverse Town (Riku)

"Take out the Dream Eaters". Hardly a surprising objective, right?

Traverse Town

Riku awakens dazed, much like Sora, but gets less time to think because some girl is getting chased down by some Nightmares. Defeat some enemies in the area if you wish, then go onto the ledge of the building south of the big one; it is northeast of where you begin. There is a portal there; use it.

Three more Nightmares will pop up. Defeat them as you normally would; you’ll get 10 DP , a Vibrant Fantasy , and a Shield Cookie if you block three of their attacks!

When you’re ready, go south into the First District. After a quick scene, you will fight an absolute SWARM of Nightmares. Finish them off. Note that you can use the Portal from Tidus in the southeast corner to get some more Spirits. You will unlock some Drop Bonuses after the fight as a Bonus Level.

The girl, Shiki, introduces herself to Riku and thanks him. After a mildly humorous cutscene. go west to the next area, the Back Streets.

This area is actually pretty linear. Fight along until you reach a four-way intersection. Go north and open the chest for a Potion , then return to the intersection for now and go south. At the end of this path, you’ll be near some water. Open a chest in one of the pools for a Paint Gun (Sky Blue x10) .

Then go into the tunnel. You’ll Flowmotion along the path to a gap; jump over and, on the other side, go onto the ledge nearby where a big chest with a Thunder spell lies.

Return to the ground and go back to where you found the Potion. Enter the sewers like before. You’ll soon reach a room with some enemies. Beat 'em up, then open the near chest for another Shield Cookie .

Exit to the south and, in the next room, you’ll beat up some more Nightmares and find another Potion chest. Go north and leave the sewers. As you continue to the bridge, use Flowmotion to go west to the far roof with the chest on top; open it for an Intrepid Figment .

Then go back to the bridge, then go north and along the path. Use the Save Point and continue into the next area.

Save point sighted! You know what to do.

In Fountain Plaza, use Reality Shift Slingshot with the barrel to knock down the eastern crates and reveal a chest; open it for a Vibrant Fantasy .

Continue along to the fountain and climb up the crates on the west side to find a chest; open it for an Ice Dream Cone . Grind around in the area if you want, then go north to the next area; the exit is behind the fountain.

In the Fourth District, ride a wire to the big building and, in the top area, open the chest for some Treasure Goggles . Ride to the northwestern buildings and open the chest for a Balloon , then jump back to the big building and press Y to reach the ledge. Fight off some enemies and open the chest there for some Confetti Candy .

Go to the western lit-up area and open the chest there for some Confetti Candy , then get on these buildings’ roofs to find a chest with an Intrepid Figment . Then go southeast. Beat up some more enemies and open the chest here for a Potion .

Then go north and northeast to the big open area with a Save Point. Use it and open the eastern chest for a Shield Cookie . Then use the door to the west to reach the next area.

You’ll watch a scene there. We come across the black-hooded man, who has apparently done something to Shiki, and demands to know why and how you came here. Suddenly, Beat mentions the deal between him and the mystery dude - he gets Riku and Shiki goes back to her world.

Suddenly, the man takes off his hood and summons a Nightmare, leaving without identifying himself. And you are left to fight.

Boss: Hockomonkey

**Max HP** **Strength** **Magic** **Defence**
292.6 14.0 15.0 6.6

Resistance

**Fire** **Blizzard** **Thunder** **Water** **Dark** **Light**
0% 0% 0% 0% 0% 0%

Effective : Slow

Here, the boss really seems to favor fireballs and slapping you, both of which are somewhat easy to block. At other times, it can have its main body disappear and let its hands roam freely, wreaking havoc all at once - I’ve seen up to five hands. The use of Flowmotion and wide-reaching attacks here will be great, as well as the use of the Sliding Dive Flowmotion command for catching up to the big guy.

Also note that there is a chest at the bottom of this area; open it for some Paint Gun Green x10 . Another one at the north side has a Hi-Potion .

After the battle, Riku sees visions of Sora’s side of the town.