Notable Items in This Area
Upgrade - Research Project: Assault Rifle Damage

After speaking with Samara on the Normandy and offering to help her with her loyalty request, you will obtain the location of the side mission. Enter your galaxy map and travel to Omega . Once you arrive, you’ll want to head over and enter Afterlife. Head back to Aria’s location and ask her about Samara’s daughter and she will tell you to go check out the nearby apartments. Look at your map and head to the apartments marker.

Enter the apartment area and when you see the mad prophet, duck down the alleyway to the right. Enter the now accessible door on the left and speak to the mother here; her daughter is the one who has been killed by your target, so investigate and ask to look in her room. Read the journal on the bed, the message on the floor and the object on the table (these will all give you important conversation options later, so be thorough). Afterwards Samara will chat with you.

After speaking with Aria (left), visit the victim’s apartment and investigate (right).

After the conversation with Samara, look at your map and make your way to the Afterlife VIP area. Tell the guard here that Jaruut sent you and he will unlock the door and admit you access. After another short conversation with Samara, it is time to enter the VIP room and seduce the evil Asari.

To attract Morinth you need to be the most exciting person in the bar and that means getting involved in everyone’s business. Before you do anything, go up to Vij near the entrance and talk to him about a ‘sensory band’ called Expel 10 for a conversation option later on. Afterwards, the bar is your oyster!

You partake in the following actions:

  • Talk to Horftin and he will ask you to go help his friend. Go over to Florit on the far side of the bar and choose the **terminal** option, then the **eternity** option.
  • **Insult Verf** - Go up to the Krogan at the bar and insult him.
  • **Dance with Waera** - dance with the Asari on the dance floor.
  • Ask the bartender for **free drinks** , or buy a round for everybody.
  • **Punch the Turian** who is trying to buy the Asari's company.

Once in the VIP area, do what you like to draw Morinth’s attention (left). When in Morinth’s apartment, be sure to grab the Assault Rifle Upgrade before chatting with her (right).

After doing enough of these activities you will be approached by Morinth who will invite you to a private booth to chat. If you do not say the right things to her during the conversation at this time, she will leave and you will be unable to find her again, causing you to fail the mission. If this happens, load a previous save otherwise Samara will not become loyal to Shepard.

Begin the conversation by telling her you are both alike, then use the following options to pass her conversation test:

  • Topic: Art > Elcor Forta > Vaeina
  • Topic: Music > Expel 10>
  • When she offers you drugs, reply with the Hallex option.
  • Topic: Travel > I like Danger > Power is a reward

Once you have impressed her, she will take you home. You will now have to keep her busy until Samara arrives. Examine the gun on the wall behind you and to the right for a **Research Project (Assault Rifle Damage)** .

Check out the various interactible things around the apartment to burn some time, then head down and chat with Morinth. After a short chat, Samara will come in and attack.

Once you have made your choice, the mission will be complete.

Trophy/Achievement Icon


Help the Justicar resolve her mission

Trophy icon

Guide Information

  • Publisher
    Electronic Arts
  • Platforms
    PC, PS3, 360
  • Genre
    Action RPG, Third-person shooter
  • Guide Release
    23 June 2014
  • Last Updated
    18 February 2021
  • Guide Author
    Paul Williams

Share this free guide:

Join us on your journey through the Milky Way alongside Shepard and his band of merry misfits all vying to stop a maniacal giant machine with a very deep voice from attacking colonies. Unlock the mysteries behind the Reapers and learn the horrific truth behind the missing colonies, all while attempting to keep Michael Sheen, er, The Illusive Man, happy. This is your story and the choices are yours but we’re here as a friendly guide to help you with some of those decisions.

You can expect to find a plethora of useful information such as:

  • A complete walkthrough for the entire campaign incorporating all research projects, weapons and side-tasks.
  • All Loyalty missions covered.
  • All exploration side-missions covered.
  • All assignment side-tasks covered.

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