Welcome to my walkthrough for 4A Games and Deep Silver’s new first person Stealth/Action game Metro: Last Light a direct sequel to the cult classic Metro 2033 and the second entry in the franchise to date. This guide will help you make your way through this title from start to finish, picking up all of Artyom’s hidden diary notes, playing all of the musical instruments, earning morality points and unlocking as many achievement/trophies as possible along the way.
As this guide is written from a stealth, no killing point of view and is geared towards earning the best possible ending and the achievement/trophy for not killing anyone, it should be noted that Metro: Last Light has a tonne of hidden weapon stashes and alternate routes that may not be covered in as much detail.
There is a fairly descent number of Collectibles littered throughout the Metro that Artyom will stumble upon during his quest and they come in a number of forms. This walkthrough will cover the locations of all of the different collectibles in the game as you come across each of them in every level.
The different collectibles include:
These collectibles appear as are small, flashing pieces of paper with scribbles on them. Collecting and reading these gives you a little extra back story into the Metro, current events and its inhabitants goings on. Collecting 10 of these will unlock the 'First Draft' achievement/trophy whilst obtaining all 43 will unlock the achievement/trophy 'Published'.
The musical instruments take a number of forms that include: Guitars, accordions and Pianos. They are objects in the environment that Artyom is able to interact with. Approaching and interacting with each will record it as being used. Finding and using all 17 instruments will unlock the achievement/trophy 'Musician'.
Although these bad boys are technically not a collectible that work towards unlocking specific, related achievements, they can however alter the ending that you recieve on completion of the game. A morality point is recorded at certain points during the game, you will know when they are occuring by seeing the screen brighten and a whispering noise. These can be found by natural story progression, making certain choices in the context of the game, listening to specific conversations and by exploring out of the way areas. Collecting the majority of the morality points and choosing the 'Good' options when choices appear in game will unlock the 'Good' ending and the 'Redemption' achievement/trophy. Neglecting to collect morality points and choosing the 'Evil' options during the in-game decisions will give you the 'Bad' ending and will unlock the achievement/trophy 'C’est la vie'.
Without further ado, let us begin!