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Monster Hunter World

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Tzitzi-Ya-Ku

By
Nathan Garvin

Tzitzi-Ya-Ku General Information

Tzitzi-Ya-Ku is one of the game’s rare Bird Wyverns, a category exclusive to the Tzitzi-Ya-Ku and the Pukei-Pukei. Unlike its egg-thief cousin, however, you never have to fight a Tzitzi-Ya-Ku as part of an assignment… well, not directly, anyways. You do, however, need a Tzitzi-Ya-Ku Hide for the delivery request Setting Up Camp: Coral Highlands, which forces you to kill one if you wish to continue on with the story. Finding the Northeast Camp during the mandatory Coral Highlands expedition should unock the quest A Tzitzi for Science. If you hunt down the Grimalkynes in the Coral Highlands, you can also get the quest Troubled Troupers, which assigns the task to kill TWO Tzitzi-Ya-Ku. Finally, after completing the mandatory, High Rank expedition in the Wildspire Waste (where you must battle a High Rank Pukei-Pukei) you’ll unlock Say Cheese!.

General Information .
Type Bird Wyvern
Quests A Tzitzi for Science (4*), Troubled Troupers (4*), Say Cheese! (6*)
Variants High Rank / Tempered (Threat Level 3)

Tzitzi-Ya-Ku Strengths and Weaknesses

The only weak spot on the Tzitzi-Ya-Ku is the head, which is also the only breakable part.

Tzitzi-Ya-Ku is vulnerable to Thunder and Ice, while not being terribly strong against any elements.

Boasting a two-star rating against all ailments, Tzitzi-Ya-Ku isn’t weak to nor strong against any ailments.

There are no real preparations to make against Tzitzi-Ya-Ku. While it’s a relatively small “large” monster and quick, it’s not such a hard target that it can’t be struck with whatever weapon you choose to bring. The only noteworthy aspect of its offense are the fins on its head, which will flash bright light over a wide area, stunning anything caught unprepared in the area. You can block the light with a shield, or dodge at just the right time, but failing that, you’ll just have to move out of the area of effect before it lands. Otherwise, the Tzitzi just deals physical damage, not hitting overly hard, but attacking fast.

Elements .
Fire * *
Water * *
Thunder * * *
Ice * * *
Dragon * *
Ailments .
Poison * *
Sleep * *
Paralysis * *
Blast * *
Stun * *

Tzitzi-Ya-Ku Attacks

As a Bird Wyvern, the Tzitzi-Ya-Ku shares a category with the Kulu-Ya-Ku. Not only are the names and body-types similar, but both are agile, ground-based monsters that can be hard to hit for characters with slower weapons. That said, the Tzitzi-Ya-Ku is far more aggressive than its tool-using counterpart, a trait the Tzitzi-Ya-Ku fortunately doesn’t share.

The Tzitzi-Ya-Ku leaps, hops and darts constantly. If you see it pouncing back, expect it to reverse that trend with forward momentum soon enough, usually in the form of a leap attack, which comprises a great deal of the Tzitzi-Ya-Ku’s offense. Be constantly vigilant and strive to stay on the move as much as your foe, taking advantage of the recovery time between attack to hit it on the flank. Wear it down with multiple light attacks and save your big attacks for when it runs out of Stamina.

Not that leaping is all it will do. It’ll also perform bites, kicks, and tail swipes (the latter of which can be used immediately after a leap, to be fair). The Tzitzi’s most annoying - and iconic - attack involves its odd head organs, which emits a blinding flash of light. It has an incredibly long range (for all intents and purposes, you may as well consider it unlimited) that affects a wide area in front of them. The only safe places are behind the Tzitzi-Ya-Ku’s head, either to the side of or behind the beast itself, but if you have a shield you can block the flash, or a very well-timed dodge roll can evade its effects. If it hits you, you’ll be stunned and left vulnerable to the Tzitzi-Ya-Ku’s followup attacks. It’ll flash its head organs three times before finally completing the attack, during which time the Tzitzi-Ya-Ku is vulnerable itself.

Carves (Low Rank) Frequency
Tzitzi-Ya-Ku Scale * * * * *
Tzitzi-Ya-Ku Hide * * * *
Tzitzi-Ya-Ku Claw * * *
Tzitzi-Ya-Ku Photophore * * * *
Rewards (Low Rank) Frequency
Tzitzi-Ya-Ku Hide * * * *
Tzitzi-Ya-Ku Scale * * * *
Tzitzi-Ya-Ku Claw * * *
Tzitzi-Ya-Ku Photophore * *
Monster Bone L * * *
Dash Extract * * *
Carves (High Rank) Frequency
Tzitzi-Ya-Ku Scale+ * * * * *
Tzitzi-Ya-Ku Hide+ * * * *
Tzitzi-Ya-Ku Claw+ * * *
Tzitzi-Ya-Ku Photophore+ * * * *
Bird Wyvern Gem */td>
Rewards (High Rank) Frequency
Tzitzi-Ya-Ku Hide+ * * * *
Tzitzi-Ya-Ku Scale+ * * * *
Tzitzi-Ya-Ku Claw+ * * *
Tzitzi-Ya-Ku Photophore+ * *
Monster Bone+ * * *
Dash Extract * * *
Bird Wyvern Gem */td>

The only rare drop from the Tzitzi-Ya-Ku is the Bird Wyvern Gem, which can only be dropped by it, the Kula-Ya-Ku and the Pukei-Pukei. There’s no quick way to get one, no parts you can break, you’ll just have to grind it out.

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Guide Information
  • Publisher
    Capcom
  • Platforms,
    PS4, XB One
  • Genre
    Action RPG
  • Guide Release
    13 February 2018
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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This guide features a full, beginning-to-end walkthrough written in an “ideal chronological order of events” format. Main quests are interspersed with side quests in the order in which they unlock, although some side quests and arena challenges may only be referenced instead of fully explained. These are typically quests that have you facing a monster you’ve already fought under similar circumstances that offer no unique reward for completion. For example, after completing most main quests you won’t be able to attempt that quest again, but you’ll usually unlock an identical side quest allowing you to hunt the same monster in the same area with the same success/failure conditions.

Monster strategies will be discussed in detail as you encounter them throughout the walkthrough, featuring elemental and status information and drop lists. The guide also features a fully detailed bestiary for those who just want information about specific monsters unaccompanied by a walkthrough. Trophy/achievement information can also be found in a separate trophy/achievement guide, although be warned: many trophies/achievements in Monster Hunter World are easier said than done.

Other features of this guide include:

  • Information on crafting/harvesting.
  • Side quests that unlock mantles, ingredients and other useful features.
  • Field Researcher quests including where to catch rare fish, how to capture small monsters, and where to locate Grimalkynes/Gajalaka.
  • Grimalkyne/Gajalaka quests.
  • How to upgrade the Ancient Tree/Harvest Box and how to unlock various fertilizers.
  • How the Elder Melder works, melding different items and decorations.
  • Where to find the Powertalon and Armortalon, and how to upgrade them into the Powercharm and Armorcharm.
  • Detailed information on how to unlock Tempered Monsters, the difference between Threat Level 1, 2 and 3 Tempered Monsters.
  • Information on Feystones, including drop rates, the differences between the types (Mysterious, Gleaming, Worn and Warped).
  • How to get Warrior’s Streamstones and Hero’s Streamstones.

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