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Monster Hunter World

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Zorah Magdaros - A Colossal Task

By
Nathan Garvin
Quest Info
Objective: Complete the assignment
Reward Money: 8280z
Time Limit: 50 min.
Conditions: HR 10 or higher
Failure Conditions: Time Expires / Faint 3 Times
Other Monsters: Barnos

When you’re ready to challenge Zorah Magdaros again, talk to The Handler and, after some chatter, you’ll be able to select the assignment A Colossal Task. Get yourself a meal, bring along whatever items you need, then depart Astera when you’re ready.

When you arrive, you’ll be a speech from the Commander, largely saying little of value and rehashing old information, but he does introduce the Dragonator, and warn about interference from Nergigante. Afterwards you’ll automatically fly over Zorah Magdaros and drop down on the Elder Dragon’s carapace. Third time’s the charm, right?

This section of the quest is similar to the Zorah Magdaros segment during the quest One for the History Books in that you’re tasked with destroying Magmacores, which will weaken Zorah Magdaros. In addition, you can also make use of some stalactites, which you can knock down on Zorah Magdaros’s back with a will-timed Slinger shot. Generally, though, you’re just wasting time and trying to stay alive, so don’t be afraid to seek out mining deposits to exploit.

Eventually Nergigante will show up, requiring your attention. Head over to where the monster is perched on Zorah Magdaros, and try to jump off the nearby ledge onto its back. Unlike last time there’s no cavalry coming to save you, so you’ll just have to deal enough damage to the monster to drive it off, after which you’ll need to seek out more Magmacores, a task made more difficult by Zorah Magdaros’s constant, magmatic secretions and movement, the latter of which forces you to climb its carapace every once in a while.

Endure enough on the back of Zorah Magdaros and you’ll fly off when it approaches the barrier, upon which you’ll land. This part of the quest is similar to the first part of A Colossal Task in that you’ll need to load up cannons by picking up cannon balls (a cannon can hold up to five at once) and fire them. Some Barnos will attempt to frustrate you, but they can be deal with by making use of nearby ballistae. Deal enough damage to Zorah Magdaros and you’ll be instructed to jump down onto a ship below and activate the Dragonator, dealing significant damage to Zorah Magdaros. After using the Dragonator, use the cannons on the ship to continue pounding Zorah Magdaros until you’re victorious. Keep in mind that the barrier has a life bar, but unless you fall asleep while playing, it’s hard to see how Zorah Magdaros could possibly break through before you deal enough damage to it.

Watch the scenes that follow and you’ll be back in Astera, where many changes are afoot…

Trophy/Achievement Icon

Death Begets Life

Successfully guide Zorah Magdaros.

Trophy icon
15

The Argosy

Talk to the Commander to get rid of his exclamation point (he says nothing of particular interest), then find the Captain in the Tradeyard, who will tell you that a regular supply route has been established between the Old World and the New World. This allows them to bring items that are rare, or otherwise entirely unavailable to Astera, and while the ship - the Argosy - will show up at random times, it’ll stay around for the duration of three quests, so be sure to check for it regularly.

When it’s in port, talk to the Captain to see what he was able to acquire on his last trip. His supplies are separated into three bundles, each of which cost a set number of Research Points to buy. You can buy as many bundles as you want, but you can’t pick and choose amongst the individual items in each bundle. Best of all, you can also influence what he’ll have in stock by picking the “Request Goods” option, where you can select each of the possible bundles he’ll have stocked and choose whether he should look out for Consumable Items, Material Items, Trade-in Items or stick to the default mix of the three. There’s still a great deal of randomness involved, but it’s better than nothing.

Private Suite

Head over to the Quarters and talk to the Housekeeper Palico, where you’ll be informed that your living accommodations are being upgraded again… a fitting reward for a Fifth Fleet Hunter who has clearly surpassed all expectations. Move on to your new room if you want, although honestly, it may be a little too swanky for some tastes. Objectively, however, it gives you a whopping fourteen places to set pets you may have captured in the wild, so if you enjoy seeing critters hopping about, this is the room for you.

High Metal and Armor Dye

Next make your way over to the Workshop, where you can talk to the Armory clerk to find out they have new armor in stock, namely the High Metal set. If you were paying attention to the end-of-quest information, you may have also noticed that you can now upgrade your armor further, and supposedly customize its appearance. You can confirm the former easily enough, but as for the latter, you’ll have to wait until you obtain different, higher-grade armor, as nothing you currently have now can be dyed.

A Greater Threat

Travel to the Canteen next and talk to The Handler, who will tell you about a hunter who was injured (perish the thought!) while investigating some suspicious tracks, and about a Pukei-Pukei sighting in the Wildspire Waste… not the beast’s usual environs. This starts the next main quest; an expedition to the Wildspire Waste in search of these mysterious tracks, and the strange Pukei-Pukei.

Gajalaka Doodles

Before you leave, however, there’s one more bit of business you may be able to start. Talk to the Lynian Researcher near the Ecological Research station and, if you’ve kept up on the Grimalkyne quests up to this point, he’ll have another task for you. Apparently another form of Lyninan - the Gajalaka - inhabit the New World as well, and he needs you to search for their doodles so he can begin deciphering their language. This will start the critical bounty Cultural Exchange: Gajalaka Linguistics.

With that out of the way, eat a meal, then set forth on an expedition to the Wildspire Waste.

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Guide Information
  • Publisher
    Capcom
  • Platforms,
    PS4, XB One
  • Genre
    Action RPG
  • Guide Release
    13 February 2018
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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This guide features a full, beginning-to-end walkthrough written in an “ideal chronological order of events” format. Main quests are interspersed with side quests in the order in which they unlock, although some side quests and arena challenges may only be referenced instead of fully explained. These are typically quests that have you facing a monster you’ve already fought under similar circumstances that offer no unique reward for completion. For example, after completing most main quests you won’t be able to attempt that quest again, but you’ll usually unlock an identical side quest allowing you to hunt the same monster in the same area with the same success/failure conditions.

Monster strategies will be discussed in detail as you encounter them throughout the walkthrough, featuring elemental and status information and drop lists. The guide also features a fully detailed bestiary for those who just want information about specific monsters unaccompanied by a walkthrough. Trophy/achievement information can also be found in a separate trophy/achievement guide, although be warned: many trophies/achievements in Monster Hunter World are easier said than done.

Other features of this guide include:

  • Information on crafting/harvesting.
  • Side quests that unlock mantles, ingredients and other useful features.
  • Field Researcher quests including where to catch rare fish, how to capture small monsters, and where to locate Grimalkynes/Gajalaka.
  • Grimalkyne/Gajalaka quests.
  • How to upgrade the Ancient Tree/Harvest Box and how to unlock various fertilizers.
  • How the Elder Melder works, melding different items and decorations.
  • Where to find the Powertalon and Armortalon, and how to upgrade them into the Powercharm and Armorcharm.
  • Detailed information on how to unlock Tempered Monsters, the difference between Threat Level 1, 2 and 3 Tempered Monsters.
  • Information on Feystones, including drop rates, the differences between the types (Mysterious, Gleaming, Worn and Warped).
  • How to get Warrior’s Streamstones and Hero’s Streamstones.

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