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Monster Hunter World

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Tempered Monsters

By
Nathan Garvin

As you’re probably aware of (and was covered earlier in the guide), Tempered monsters fall into on of three categories - Threat Levels - depending on the type of monster. Generally, monsters you encountered earlier in the game are lower Threat Level monsters, while everything you encountered during or after the First Wyverian Ritual during the main story count as Threat Level Two monsters. All Elder Dragons are Threat Level Three. Not all monsters have Tempered versions:

Threat Level Monster
1 Anjanath, Barroth, Jyuratodus, Paolumu, Pukei-Pukei, Radobaan, Rathian, Tobi-Kadachi
2 Azure Rathalos, Bazelgeuse, Black Diablos, Diablos, Lavasioth, Legiana, Odogaron, Pink Rathian, Rathalos, Uragaaan
3 Kirin, Kushala Daora, Nergigante, Teostra, Vaal Hazak
N/A Dodogama, Great Girros, Great Jagras, Kulu-Ya-Ku and Tzitzi-Ya-Ku, Xeno’Jiiva, Zorah Magdaros

There are a few optional quests and assignments where you’ll find Tempered monsters, but most of them can be found in investigations. As usual, to unlock these investigations you’ll have to go on expeditions and find the tracks of these Tempered monsters (which are easily spotted thanks to the special blue Scoutflies that highlight them). This can be a time-consuming endeavor, but you can speed the task up considerably by crafting the Hunter’s Headgear α, which will give you the Scholar skill and the Scoutfly Range Up skill.

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Guide Information
  • Publisher
    Capcom
  • Platforms,
    PS4, XB One
  • Genre
    Action RPG
  • Guide Release
    13 February 2018
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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This guide features a full, beginning-to-end walkthrough written in an “ideal chronological order of events” format. Main quests are interspersed with side quests in the order in which they unlock, although some side quests and arena challenges may only be referenced instead of fully explained. These are typically quests that have you facing a monster you’ve already fought under similar circumstances that offer no unique reward for completion. For example, after completing most main quests you won’t be able to attempt that quest again, but you’ll usually unlock an identical side quest allowing you to hunt the same monster in the same area with the same success/failure conditions.

Monster strategies will be discussed in detail as you encounter them throughout the walkthrough, featuring elemental and status information and drop lists. The guide also features a fully detailed bestiary for those who just want information about specific monsters unaccompanied by a walkthrough. Trophy/achievement information can also be found in a separate trophy/achievement guide, although be warned: many trophies/achievements in Monster Hunter World are easier said than done.

Other features of this guide include:

  • Information on crafting/harvesting.
  • Side quests that unlock mantles, ingredients and other useful features.
  • Field Researcher quests including where to catch rare fish, how to capture small monsters, and where to locate Grimalkynes/Gajalaka.
  • Grimalkyne/Gajalaka quests.
  • How to upgrade the Ancient Tree/Harvest Box and how to unlock various fertilizers.
  • How the Elder Melder works, melding different items and decorations.
  • Where to find the Powertalon and Armortalon, and how to upgrade them into the Powercharm and Armorcharm.
  • Detailed information on how to unlock Tempered Monsters, the difference between Threat Level 1, 2 and 3 Tempered Monsters.
  • Information on Feystones, including drop rates, the differences between the types (Mysterious, Gleaming, Worn and Warped).
  • How to get Warrior’s Streamstones and Hero’s Streamstones.

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