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Monster Hunter World

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Snatch the Snatcher

By
Nathan Garvin
Quest Info
Objective: Capture a Kula-Ya-Ku
Reward Money: 2520z
Time Limit: 50 min.
Conditions: HR 3 or higher
Failure Conditions: Time Expires / Faint 3 Times / Kula-Ya-Ku is slain
Other Monsters: Apceros / Kestodon / Gajau / Noios

This quest isn’t too different from a standard hunt, and you should already know what to expect from a Kula-Ya-Ku. The difference here, then, is preparation. Visit the Provisions Stockpile and buy at least one Trap Tool, but ideally you’ll get a couple. They cost 200z each, they’re not individually expensive, but it can add up.

Next you’ll need some Thunderbugs, Sleep Herbs and Parashrooms, all of which can be found in the Ancient Forest. Many of these are more abundant in the upper boughs of the Ancient Forest, but Thunderbugs and Parashrooms can be found near the Northeast Camp, as well. Sleep Herbs are abundant in the Wildspire Wastes, particularly in AREA 4 and AREA 9, and a cluster of three Parashrooms can be found in AREA 5.

When you have those components, go interact with your Item Box and select the “Crafting List” option, which will allow you to craft with all your resources at your disposal. Craft at least one Shock Trap and at least two Tranq Bombs - or get some EZ versions from the Supply Box (capture missions tend to give you the tools outright, along with a bonus Trap Tool in case you need more). Keep in mind you can only carry type of each type at a time, although the EZ versions do not conflict with normal versions, so you could carry a Shock Trap and an EZ Shock Trap at the same time. You can also carry two Trap Tools and some Thunderbugs, giving you the ability to craft more Shock Traps on the go, if necessary.

Now that the how has been covered… how about the why? Capturing monsters is ideal for two good reasons; first, you don’t actually have to do all the work of killing the monster. As soon as it has a skull by its icon, just follow it back to its lair, wait for it to sleep, then drop your Shock Trap. Failing that, if it refuses to retreat, just drop your Shock Trap near it. Once ensnared simply run up to it and drop a Tranq Bomb or two near its head. Taa-daa! Captured monster. The second reason to capture them is simply because you get greater rewards for doing so. What’s not to like? Less hassle, more rewards.

As for the quest itself, this hunt takes place in the Wildspire Waste, not your usual Kulu-Ya-Ku stomping grounds in the Ancient Forest. That said, the critter likes to steal eggs, and there are at least two nests in the Wildspire Wastes, a Rathian nest in AREA 12, and an Apceros nest in the southern reaches of AREA 4. The Kulu-Ya-Ku lairs in a cave along the northwestern end of AREA 6.

(1 of 2) Wear down the Kulu-Ya-Ku like normal

Wear down the Kulu-Ya-Ku like normal (left), then trap and tranq the monster (right)

So much for the build up, the execution is, by comparison, pretty simple. Or at least, redundant, in that you’ve already fought a Kulu-Ya-Ku, and should already know how to fight one. Be sure to research it thoroughly before engaging - if your Scoutfly Level isn’t three, you won’t know when it’s near death save by watching its mannerisms. If he head for its aforementioned lair, that’s an obvious sign it’s hurting… but a skull by the icon is more fool-proof. When it’s nearly dead, drop a Shock Trap near it, then drop a Tranq Bomb (or two, just to be sure) near its head.

After completing the quest Snatch the Snatcher, return to Astera and find the Smart Biologist in the northwestern end of the city, near the Ecological Research station. He’ll reward you with 500 Research Points, after which you can immediately talk to him again and he’ll have another request for you. This time he wants you to capture a Barroth, and to this end posts the quest Landing the Landslide Wyvern.

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Guide Information
  • Publisher
    Capcom
  • Platforms,
    PS4, XB One
  • Genre
    Action RPG
  • Guide Release
    13 February 2018
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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This guide features a full, beginning-to-end walkthrough written in an “ideal chronological order of events” format. Main quests are interspersed with side quests in the order in which they unlock, although some side quests and arena challenges may only be referenced instead of fully explained. These are typically quests that have you facing a monster you’ve already fought under similar circumstances that offer no unique reward for completion. For example, after completing most main quests you won’t be able to attempt that quest again, but you’ll usually unlock an identical side quest allowing you to hunt the same monster in the same area with the same success/failure conditions.

Monster strategies will be discussed in detail as you encounter them throughout the walkthrough, featuring elemental and status information and drop lists. The guide also features a fully detailed bestiary for those who just want information about specific monsters unaccompanied by a walkthrough. Trophy/achievement information can also be found in a separate trophy/achievement guide, although be warned: many trophies/achievements in Monster Hunter World are easier said than done.

Other features of this guide include:

  • Information on crafting/harvesting.
  • Side quests that unlock mantles, ingredients and other useful features.
  • Field Researcher quests including where to catch rare fish, how to capture small monsters, and where to locate Grimalkynes/Gajalaka.
  • Grimalkyne/Gajalaka quests.
  • How to upgrade the Ancient Tree/Harvest Box and how to unlock various fertilizers.
  • How the Elder Melder works, melding different items and decorations.
  • Where to find the Powertalon and Armortalon, and how to upgrade them into the Powercharm and Armorcharm.
  • Detailed information on how to unlock Tempered Monsters, the difference between Threat Level 1, 2 and 3 Tempered Monsters.
  • Information on Feystones, including drop rates, the differences between the types (Mysterious, Gleaming, Worn and Warped).
  • How to get Warrior’s Streamstones and Hero’s Streamstones.

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