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Octopath Traveler
Strategy Guide

Author(s): Jarrod Garripoli
First Published: 24-07-2018 / 00:00 GMT
Last Updated: 09-11-2018 / 11:19 GMT
Version: 0.1 (????) 16-11-2018 / 06:14 GMT

Octopath Traveler Strategy Guide Download PDF Guide Info

Jobs

Apothecary

WeaponsSecondary Job Stats
AxeHP, Physical Attack, Physical Defense, Elemental Attack, Critical

The Apothecary is a bit of a mixed job class, as it mainly focuses on support, but has a few extra skills thrown in for other things. It is the main job of Alfyn and the secondary job shrine is located in East Saintsbridge Traverse. First Aid is a great healing spell that is only hindered by it being usable on a single ally, but there are ways around that. Rehabilitate is definitely one of the key highlights for this job, as it heals any current status ailments and also prevents them for two turns. Empoison is always great for extra damage, especially during a boss, and Last Stand can be great with the correct setup. The Apothecary’s Divine Skill, Dohter’s Clarity, allows a character to use an item and have it affect all, which is extremely useful in case of emergencies or when using Energizing Pomegranates.

Empoison will make enemies lose HP after every action
Rehabilitate makes it so characters cannot be hit with status ailments

As for the passive skills, they are decent for the beginning portion of the game, especially Hale and Hearty for the extra HP, but they tend to be overshadowed by better options later. Resist Ailments might be a good idea, but it is situational, as you might not encounter status ailments all that often, plus it doesn’t guarantee immunity. The Apothecary will increase a character’s HP, Critical, Elemental Attack, Physical Attack and Physical Defense whenever you switch to it as a secondary class. They only have axes for weapons, so they are limited in that aspect.

Skills

Skill NameSP CostDescription
First Aid4Restore HP to a single ally
Icicle7Deal ice damage to a single foe
Rehabilitate10Cure a single ally of all status ailments, and render them immune to further ailments for 2 turns
Amputation8Unleash an axe attack on a single foe
Empoison6Poison a single foe for 2 turns
Vivify16Revive a single incapacitated ally
Last Stand16Attack all foes with an axe, dealing damage inversely proportional to your current HP
Dohter's Clarity30[Divine Skill] For 3 turns, items used by a single chosen ally will affect all

 

Support Skills

Skill NameSkills To UnlockDescription
Inspiration4With each successful standard attack, gain SP equal to 1% of the damage you deal
Hale and Hearty5Increases maximum HP by 500
Resist Ailments6Improves resistance to poison, sleep, confusion, blindness, silence, terror, and unconsciousness
Heightened Healing7Gain an additional 30% HP or SP when being healed or restored

Guide Information

  • Publisher
    Nintendo
  • Platforms
    Nintendo Switch
  • Genre
    Role-playing
  • Guide Release
    24 July 2018
  • Last Updated
    9 November 2018
  • Guide Author
    Jarrod Garripoli

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