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Octopath Traveler
Strategy Guide

Author(s): Jarrod Garripoli
First Published: 24-07-2018 / 00:00 GMT
Last Updated: 09-11-2018 / 11:19 GMT
Version: 0.1 (????) 21-11-2018 / 06:41 GMT

Octopath Traveler Strategy Guide Download PDF Guide Info

Jobs

Warrior

WeaponsSecondary Job Stats
Sword, SpearHP, Physical Attack, Physical Defense

The Warrior is a cross between a tank and a physical attacker, which will become apparent with its skills. It is the main class for Olberic and the secondary job shrine is located in North Stonegard Pass. Level Slash is a physical attack that hits all foes with a sword, and it’s a pretty good attack. Abide is a self-buff that increases the user’s physical attack for three turns, with Stout Wall increasing the user’s physical defense for three turns. Spearhead is a physical attack with a spear, but this one makes it so that character will attack first in the next turn (except when a foe is recovering from a break).

Incite is a taunt and will make the enemies more prone to attack you, but this can be a bad thing if you’re up against a powerful foe. Cross Strike is a powerful physical attack that only hits a single foe, but this will most likely be your go-to skill when facing a boss with a Warrior in your party, especially when you max boost it (at least, prior to obtaining the Divine Skill). Thousand Spears is similar to the Hunter’s Rain of Arrows/Arrowstorm, as the accuracy doesn’t affect whether the hits connect and you will always get three hits from it. The Divine Skill, Brand’s Thunder, is just a massive physical attack against a single foe.

Thousand Spears is fantastic for breaking shields weak to spears
Surpassing Power is the only way to break the 9999 damage limit

Covering the passive skills, the Warrior has one that will likely become important during Chapter 3 and going into Chapter 4/beyond. Cover is your basic skill that lets the user absorb single-targeted damage from enemies whenever their allies are low on health. Summon Strength simply adds 50 physical strength to the character, which is good when you’re using physical attacks. Endure is an odd one, as it simply gives you the physical/elemental defense buffs whenever that character is afflicted with the listed ailments. The last passive, Surpassing Power, allows you to break the normal 9,999 damage limit, which will become 99,999 with this equipped. You will want this on any characters that might be approaching the normal damage limit.

Skills

Skill NameSP CostDescription
Level Slash9Attack all foes with a sword
Abide4Increase the user's physical attack strength for 3 turns
Spearhead6Attack a single foe with a polearm, and act earlier on your next turn
Incite4Become more readily targeted by foes for 3 turns
Cross Strike12Unleash a sword attack on a single foe
Stout Wall4Increase the user's physical defense for 3 turns
Thousand Spears20Attack random foes with a polearm 5 to 10 times
Brand's Thunder30[Divine Skill] Unleash a tremendously powerful sword attack on a single foe

 

Support Skills

Skill NameSkills To UnlockDescription
Cover4The equipping character will absorb single-targeted damage for allies who are near death
Summon Strength5Increases the physical attack strength of the equpping character by 50
Endure6When the equipping character is inflicted with poison, sleep, confusion, blindness, silence, terror, or unconciousness, their physical and elemental defenses are enhanced
Surpassing Power7Increases the maximum damage that can be dealt by the equipping character to 99,999

Guide Information

  • Publisher
    Nintendo
  • Platforms
    Nintendo Switch
  • Genre
    Role-playing
  • Guide Release
    24 July 2018
  • Last Updated
    9 November 2018
  • Guide Author
    Jarrod Garripoli

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