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Pathfinder: Kingmaker
Official Strategy Guide

Developer: Owlcat Games
Publisher: Deep Silver
Author(s): Nathan Garvin
Editor(s): Claire Farnworth
First Published: 25-09-2018 / 00:00 GMT
Last Updated: 24-09-2018 / 13:18 GMT
Version: 0.9 (????) 15-10-2018 / 13:55 GMT

Pathfinder: Kingmaker Official Strategy Guide Download PDF

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Pathfinder Rules and Terms

Pathfinder Rules and Terms

Flanking

Most defenders will be hard-pressed to defend against multiple attackers operating simultaneously from different directions, and wily combatants will take advantage of this fact to give themselves an edge in combat. A creature is considered flanked if it is threatened (characters threaten all areas they can make melee attacks into - usually around a five-foot radius area around them) by two opponents roughly opposite each other. The exact rules of flanking in pen-and-paper Pathfinder are a bit of a bother: if you can draw a line between the center of two attacking characters and it passes through opposite sides of that creature, it’s considered flanked. The rules employed in Pathfinder: Kingmaker are similar, and if you want to ensure you’ll flank opponents, try to move your characters to opposite ends of the target.

Flanking attackers gain a +2 bonus to Attack Rolls against flanked defenders, which can help your warriors cut down even well-protected targets. For rogues flanking is more than a moderate boon, as they can deal Sneak Attack damage to flanked defenders. Melee combatants who wear no, light, or medium armor that doesn’t have a high Armor Check Penalty may want to invest in the Mobility skill so they can flank opponents without drawing Attacks of Opportunity via use of the Acrobatics ability.