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Pathfinder: Kingmaker
Official Strategy Guide

Developer: Owlcat Games
Publisher: Deep Silver
Author(s): Nathan Garvin
Editor(s): Claire Farnworth
First Published: 29-01-2020 / 00:00 GMT
Last Updated: 12-09-2020 / 03:22 GMT
Version: 2.38 (????) 28-09-2020 / 09:08 GMT

After you find Jaethal in Jamandi’s Mansion, continue up the hallway and through a door to the north to find two Assassins searching for Jamandi’s stash. Kill them, then send one character into the first room to the right, while the rest should head up the hallway and into a second room.

In both rooms you’ll notice several statues: two in the southern room, four in the northern room. Half have their swords up, half have their swords down, and all can be interacted with. That’s right, a puzzle. Your goal is to get all the statues to hold their swords in either an upright position, or to put them down. The complication? Interacting with one statue will always cause others to change their positions, too.

Statue puzzle, with statues marked #1 - #6, corresponding to the walkthrough text.

Statue puzzle, with statues marked #1 - #6, corresponding to the walkthrough text.

First, let’s map out these statues. Let’s label the ones in the southern room #1 and #2, with the southwestern-most one being #1 and the northeastern-most one being #2. In the northern room, again continuing the trend of numbering the statues from southwestern-most to northeastern-most, are statues #3, #4, #5 and #6. With that understanding, consult the following table to see which statues influence each other:

Statue InteractedStatue Influenced
Statue #1Statues #2 and #6
Statue #2Statues #1 and #5
Statue #3Statues #4 and #6
Statue #4Statue #3
Statue #5Statue #2
Statue #6Statues #1 and #3

At the start, statues #1, #3 and #5 all have their swords lowered, which makes toggling statue #6 appealing, as it solves two of those issues. However, you must first resolve two issues: Getting #6’s sword lowered first, so you can finish with it (along with #1 and #3) and getting #5’s sword raised. This is simply done by interacting with statue #1 first, and #2 second. Once those two statues have been toggled, you should have statues #1, #3 and #6 with their swords lowered. Just use a character in the northern room to interact with statue #6 to solve the puzzle. Easy-peasy.

Alternatively, you can get all the statues to lower their swords. Starting out statues #2, #4 and #6 all have their swords raised. Interact with statue #1 to cause it to raise its sword, and get statues #2 and #6 to lower theirs. Then use statue #6 to end up with statues #3, #4 and #6 with their swords raised. Finally, interact with statue #3 to cause all three to lower their swords at once.

(1 of 2) Interact with the statues in the correct order (1-2-6)

Interact with the statues in the correct order (1-2-6)
and you’ll open a secret door, beyond which treasure awaits

Interact with the statues in the correct order (1-2-6) (left), and you’ll open a secret door, beyond which treasure awaits (right)

When all the statues have their swords raised, go through the doorway that appears between statues #5 and #6 and loot a chest, which disappointingly doesn’t contain a single sword. So much for being a “Swordlord”. It does, however, contain a wide variety of trinkets that can be sold, and a Potion of Remove Blindness. When all the statues have their swords lowered, a door will open along the northeastern end of the room with statues #1 and #2, where you’ll find a chest containing a Wand of Magic Missile and a Masterwork Nunchaku. Both of these notable caches of loot are accompanied by a variety of other valuable trinkets.

A full solution to get both of these doors open is: #1, #6, #3, #3, #6, #1, #1, #2, #6.

Guide Information

  • Publisher
    Deep Silver
  • Platforms
    Linux, Mac, PC
  • Genre
    Role-playing
  • Guide Release
    29 January 2020
  • Last Updated
    12 September 2020
    Version History
  • Guide Author
    Nathan Garvin

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At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies.

Inside Version 2.38

  • Walkthough for the main campaign
  • Coverage of various locations, side quests and companion quests
  • Companion information
  • Racial information
  • Advanced Gameplay/Rules information
  • Information on kingdom development

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