A Word from Remus
Once you’re out on the world travel south, then when you reach a fork, turn east. You won’t get far before you’re delayed by a random encounter, where you’ll meet with an odd old man named Remus. Listen to him babble cryptically for a bit, then when you go to leave he’ll mention that your rival, Tartuccio, is in an Ancient Tomb looking for an artifact. This marks the Ancient Tomb on your map and updates the quest A Bitter Rival. If you’re rude to him, you’ll get the same intel, albeit worded a bit more vaguely, and if you choose to attack Remus, you’ll get credit for performing a [Chaotic Evil] action, but there’s otherwise no reward for doing so.
Discovering Two-Rivers Field
Use the area transition to leave the locale where you ran into Remus, and when you’re back on the world map be sure to save your game. If you read the world map exploration tips earlier, you may recall that one of them warned you of hidden areas. Your destination, Two River’s Field, is one such location, and an unwary traveler could just walk by it none the wiser. Let’s make sure that’s not you, eh?
Continue east from the encounter with Remus, only to find the path bending south. When you reach an empty node, continue south and you should be prompted to turn west towards Fangberry Cave. Ignore it and continue south to another empty node, then head southeast along a path that ultimately terminates at the Shrike River. If you did not discover the Two Rivers Field area to the northeast of this path as you traveled along it, reload the game and try again. It may take several tries until you do. You’ll find it marked by a black circle on the map, and if you have the "Show location’s names" option on, there will be no doubt as to what the area is.
Travel back up the path if you need to, and when you’re adjacent to the now-discovered Two-Rivers Field area you should get an arrow prompt to travel northeast to the aforementioned locale.
Note: The RNG can be pretty brutal when it comes to discovering hidden areas on the map, and if one just refuses to appear for you, it may be better to just write it off for now and try again later. We can confirm, however, that saving at an adjacent node before traveling along the path the hidden area is located off can cause it to appear, it just may take a few tries.
Note: Acquiring new characters (and traveling with them in your party) and leveling up can cause previously stubborn hidden map areas to appear on subsequent visits. Be sure to try again later when you meet the aforementioned conditions.
Exploring Two-Rivers Field
Do so, and when you arrive in the area from the world map, search the western end of the area to find a trap (DC 12) which can be disarmed so you can reach some loot, including a bunch of trinkets fit for selling, and a Scroll of Inflict Moderate Wounds. Next make your way to the eastern end of the map, where you’ll find a Wolf mourning over the corpse of its companion. Reunite the two in death, then be wary of several traps (DC 12) that are placed to the north, between the Wolf and a campsite.
Search the campfire and succeed at a Strength check (DC 15) to surmise that the camp was occupied for quite a while, and coincidentally, whomever set up this campsite may have stashed something nearby. Perhaps the treasure you nabbed earlier? Other lootables near the camp include a sack full of food-stuffs, and a box that yields a Scroll of Hurricane Bow.
With that, you’re done with the Two-Rivers Field. That wasn’t so bad, was it? Most optional map areas are pretty small, one-encounter affairs that allow you to score some loot. If you feel up to it, there are more encounters you can complete before returning to Oleg’s Trading Post to rest and recuperate, random encounters permitting, of course.