Pathfinder: Kingmaker Strategy Guide

Guide Information

  • Publisher
    Deep Silver
  • Platforms
    Microsoft Windows, OSX, Linux
  • Genre
    Role-playing
  • Guide Release
    31 July 2018
  • Last Updated
    29 June 2018
  • Guide Author
    Nathan Garvin

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Chapter 2 - Dire Narlmarches Expedition

Chapter 2 - Dire Narlmarches Expedition

A Ford Across the Skunk River

The first stop on your journey is impossible to miss unless you go out of your way to do so. From Tuskdale, merely head:

Northwest
Southwest

Here you’ll find "A Ford Across the Skunk River". Lovely name for a river. You won’t be crossing the river here, but it’s still worth checking out the area real quick.

Enter the area and from where you appear near the southeastern corner of the map, head east to find a camp. Pass a [Perception 15] check to spot a chest, inside which you’ll find a Rope, which you should keep ahold of, as it’ll prove useful later, a Scroll of Scorching Ray, a Scroll of Cure Light Wounds and a Soot-Blackened Brand, among other treasures. Just an easy cache of loot waiting to be plundered. Another, less lucrative cache can be looted to the north [Perception 15], where you’ll find a Masterwork Dagger.

Note: The Soot-Blackened Brand is another item the antiquarian (Storyteller) in your capital will buy from you at a good price.

After looting the camp, head west along the southern edge of the map. When you approach the southwestern corner of the map you’ll find a pack of Ferocious Wolves; initially only three of the mutts feasting on a corpse, they’ll soon be joined by a few more wolves lurking up north. By now they should be no match for you, so eradicate them, then loot the corpse they were chomping on to secure some trinkets.

With that, you’re done on this side of the river. Head east until you find a trail running to the north, which will lead to a fordable part of the river. Cross the water and continue along the trail until you find a navigable section of forest to the west and continue westward into the wilderness until you find nature playing out in the form of three Ferocious Wolves attacking two Kobold Sentinels. Play the spoiler and ensure both sides are wiped out, then loot the chest the Kobolds were guarding to score some treasure.

Sick of wolves yet? No? Wonderful! Return back east to the road, then continue east into another navigable patch of wilderness to find three more Ferocious Wolves led by an Alpha Wolf. Fortunately the foliage nearby can serve as a bottleneck, which you can use to limit the number of wolves that can attack at once. While the wolves aren’t terribly strong, they’re more dangerous in groups, especially if the Alpha Wolf lands trip attacks and allows its submissive wolves to score Attacks of Opportunity. Defeat the wolves, then continue east to find a tree stump, hidden in which is a Ring of Protection +1.

All in all, not a bad little area. You earned a few hundred experience and scored another Ring of Protection +1. This should be your fourth such ring, enough to satisfy most - if not all - of your main combatants.