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Pathfinder: Kingmaker
Official Strategy Guide

Developer: Owlcat Games
Publisher: Deep Silver
Author(s): Nathan Garvin
Editor(s): Claire Farnworth
First Published: 25-09-2018 / 00:00 GMT
Last Updated: 24-09-2018 / 13:18 GMT
Version: 0.9 (????) 21-10-2018 / 19:58 GMT

Pathfinder: Kingmaker Official Strategy Guide Download PDF

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Chapter 2 - Dire Narlmarches Expedition

Chapter 2 - Dire Narlmarches Expedition

Kingdom Rank Ups

While you claim the Outskirts, your buildings are constructed, and events are completed, you may raise some kingdom stats to that threshold of 20+ points, which will make you eligible for a rank up in that kingdom stat.

Stat Development: Meeting with a Leader: One of your barony stats has reached 20 points. It’s time you increase its rank.

First of all, meet with your Leader and discuss the future of the state. To do so, return to your capital and click the button on the appropriate event card in the throne room.

Whatever decisions you might take, remember: your Leaders may disapprove. If the current Leader realizes that you argue too much, they will quit forever.

You can raise a kingdom stat when you go over a certain threshold.

As mentioned earlier, when a kingdom stat reaches a score of 20 (and every 20 points thereafter) it will be eligible for a rank up. To do this, return to your throne room and you’ll find a new project for you related to the Leader whose position’s kingdom stat is eligible to rank up (Military for the General, Economy for the Treasurer, Community for the Regent, etc.). This project is generally related to the precise workings of the leader’s position, perhaps serving as case studies for how your kingdom will operate going forward. For the most part, these events are about appeasing or displeasing your leaders by acting in accordance with - or contrary to - their wishes. The outcomes of these Rank II events will be recorded below.

Stat Development: Rank Increase: After you talk to the Leader and take the decision, a new kingdom project will become available. It will increase the stat rank. You may find it at the bottom and in the center of the screen, on the Projects tab.

it will take you and your Leader 14 days to complete the project. The time will be automatically sped up until the project is completed.

After you deal with the aforementioned event, you’ll have another project that’ll take two weeks of your time. When this second project is completed, you’ll finalize your rank up. Below you’ll find all the Rank I to Rank II events, but you probably won’t have many of these pop up just yet - if any. Also, be warned that there are SPOILERS below, as the rank up events mention how to appease/displease characters you may not have met yet, for positions you can’t fill yet either. Just skip on ahead if you don’t wish to be bothered by it and come back when you hit a rank up to see the consequences of each action. This section is a bit of a necessary evil due to the randomness of events, what you build, and the timetable for when you’ll rank up.

General Requests an Audience

Note: This event - and other leader-related events - will appear after your related kingdom stat (in this case Military) hits twenty. Since what events you attempt, the results of these events, what buildings you build and a host of other random factors determine this score, you could get this event card much later. They’ll all be listed here for the sake of continuity.

Your general - whomever you appointed to the task - is worried about the shape of the barony’s military, and with a horde of trolls possibly lurking in the forest, it’s a subject worth being concerned over. Unlike the "Troll Invasion" event, your response does matter here, and while the situation will be resolved whatever you pick, your general will be pleased or displeased based on the response.

If you pick the option "Open unrestricted recruitment. Anyone with the will for it is good enough for our army." you’ll please Kassil and displease Amiri. If you pick "Select the strongest and most skillful recruits. I need real fighters." you’ll please Amiri and displease Regongar. Picking "Select those who have ambition. Soldiers who dream of glory and rank always serve better." will please Regongar and displease Kassil. Finally, if you tell your general to "Make your own decision." you’ll please all three of them, presumably encouraging them to pursue the specific action listed above that pleased them when you mentioned it. Meeting with your general on this matter, regardless of their pleasure or displeasure, will give you a Military +1 bonus.

This will also start the "Support the General’s Endeavors" project, a repeating project that you can see to when there’s not more pressing issues for them to attend to. Completing this project will require two weeks of time during which you can’t do anything else. After which your Military will be upgraded to Rank II.

Treasurer Requests Your Attention

Note: This event - and other leader-related events - will appear after your related kingdom stat (in this case Economy) hits twenty. Since what events you attempt, the results of these events, what buildings you build and a host of other random factors determine this score, you could get this event card much later. They’ll all be listed here for the sake of continuity.

Warning!: You can potentially pick up this event card well before you have access to all the possible leaders. It’ll be described below for the sake of continuity, but there will be SPOILERS. If you don’t wish to know about all the possible leaders, don’t continue reading.

After you appoint your Treasurer - whomever that may be - they’ll request an audience from you about two days after being appointed. This plays out very similarly to your General’s request in that there’s a problem specific to the position of Treasurer that needs to be resolved and each of the three possible Treasurers - Jubilost, Bartholomew and Maegar Varn - have their own preferred methods.

If you pick the dialogue option "These things don’t belong to me any more than they belonged to the Stag Lord. Order them returned to the people." you’ll appease Maegar Varn and displease Bartholomew, and will gain Loyalty +3. If you choose "The owners of these things might be dead or on the run. We will use them to revive the villages that suffered the most under the Stag Lord’s reign." you’ll please Jubilost and gain Community +3. Picking the option "Take these riches to the treasury." will earn you 30 Build Points and will appease Bartholomew, but displease both Maegar Varn and Jubilost. Failing that, you can just let the Treasurer decide, and they’ll pick whichever action would otherwise please them, earning you the attendant reward.

This will also start the "Support the Treasurer’s Endeavors" project, a repeating project that you can see to when there’s not more pressing issues for them to attend to. Completing this project will require two weeks of time during which you can’t do anything else, after which your Economy will be upgraded to Rank II.

Counselor Awaits in the Throne Room

Note: This event - and other leader-related events - will appear after your related kingdom stat (in this case Loyalty) hits twenty. Since what events you attempt, the results of these events, what buildings you build and a host of other random factors determine this score, you could get this event card much later. They’ll all be listed here for the sake of continuity.

Warning!: You can potentially pick up this event card well before you have access to all the possible leaders. It’ll be described below for the sake of continuity, but there will be SPOILERS. If you don’t wish to know about all the possible leaders, don’t continue reading.

This event is similar to the other leader events, where your Counselor (whichever one of three possible choices you’ve appointed) will come and bother you. Your barony is rather new, you see, so citizens of different social and economic classes don’t know exactly where you stand in relation to them. You can make the matter significantly clearer by holding a fair to benefit the people, or you can throw a swanky dinner party for the wealthier folks. While this obviously won’t change the autocratic nature of your barony, it will expose your disposition towards democracy or oligarchy.

Pick the dialogue option "We shall hold a fair for the common people. I want them to know that I hold them closest to my heart." to gain Community +2 and Culture +2, which will also make Tristian and Tsanna happy, but annoy Shandra Mervey. The dialogue option "We will hold a luxurious dinner party for the merchants. The support of our wealthiest citizens is essential." will earn you Economy +2 and Relations +2, but will displease Tristian and Tsanna, pleasing only Shandra. The "do it yourself" option, "I don’t care to arrange anything. We can do without festivities and feasts." will please or displease none of your potential leaders, who will do whatever would otherwise please them. Not only will you get the approproate kingdom stats, but you’ll also get 20 BP.

This will also start the "Support the Councilor’s Endeavors" project, a repeating project that you can see to when there’s not more pressing issues for them to attend to. Completing this project will require two weeks of time during which you can’t do anything else, after which your Loyalty will be upgraded to Rank II.

Regent Demands Your Presence

Note: This event - and other leader-related events - will appear after your related kingdom stat (in this case Community) hits twenty. Since what events you attempt, the results of these events, what buildings you build and a host of other random factors determine this score, you could get this event card much later. They’ll all be listed here for the sake of continuity.

Warning!: You can potentially pick up this event card well before you have access to all the possible leaders. It’ll be described below for the sake of continuity, but there will be SPOILERS. If you don’t wish to know about all the possible leaders, don’t continue reading.

Similar to the other requested meetings, your regent will arrive and tell you of an amusing development. Apparently a local bandit still thinks the new master of the Stolen Lands is similar to the old one, and has come to pay tribute on similar terms. As usual, you’ll get three responses to which each possible Regent will react to differently, along with the "You know best what to do." response that allows the Regent to handle things as they please.

If you pick the dialogue option "Drive this bandit from my lands, and from now on do the same to any similar petitioners!" this will please Octavia and displease Lander Lebeda, as well as give you a Community +3 boost. If you respond with "Arrest this bandit and clap him in irons. The same fate awaits any like him!" you’ll make Valerie happy, but annoy Lander and gain 25 BP for your trouble. Both of these responses also hinder the activity of bandits in the area. Finally, pick "I will accept this tribute. I hope this good lad and his colleagues will continue to share their revenue in the future." to promote banditry throughout your realm (so long as they know whose palm to grease). This will also set back your kingdom stats by Loyalty -2 and Economy -5, appease Lander and anger both Octavia and Valerie.

This will also start the "Support the Regent’s Endeavors" project, a repeating project that you can see to when there’s not more pressing issues for them to attend to. Completing this project will require two weeks of time during which you can’t do anything else, after which your Community will be upgraded to Rank II.

High Priest Seeks Your Advice

Note: This event - and other leader-related events - will appear after your related kingdom stat (in this case Divine) hits twenty. Since what events you attempt, the results of these events, what buildings you build and a host of other random factors determine this score, you could get this event card much later. They’ll all be listed here for the sake of continuity.

Warning!: You can potentially pick up this event card well before you have access to all the possible leaders. It’ll be described below for the sake of continuity, but there will be SPOILERS. If you don’t wish to know about all the possible leaders, don’t continue reading.

Like the other leader events, you’ll be pestered by your High Priest and asked to resolve an issue. Apparently there’s an over-abundance of faith in Tuskdale, and while this might initially seem like a good thing for a priest, it turns out that the idols that drew your priest’s attention belong to some icky, unfamiliar god. Worse yet, those who are worshipping aren’t even the better sort of people!

Pick the option "Grind these strange idols to dust. I’ve no wish to see strange shrines in the area." to gain Divine +3. This act of iconoclasm pleases Jhod, but displeases Harrim and Tsanna and also serves to squelch religious freedom in your realm. The dialogue option "Leave the idols where they stand. Someone worships them, and we’ve no right to interfere." will earn you Community +1 and Loyalty +2 and express your tolerance of religious freedom, much to the dismay of Jhod and to the approval of Harrim and Tsanna. Finally, the option "Do as you wish." will cause each High Priest to do whatever action pleases them, with the attendant kingdom stats and effects on freedom of religion.

This will also start the "Support the High Priest’s Endeavors" project, a repeating project that you can see to when there’s not more pressing issues for them to attend to. Completing this project will require two weeks of time during which you can’t do anything else, after which your Divine stat will be upgraded to Rank II.