Lopunny - #428
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Description
An extremely cautious Pokémon. It cloaks its body with its fluffy ear fur when it senses danger.
Types
Normal
Weaknesses
Fighting2x
Pokémon Data
Number | 428 |
---|---|
Height | 1.2m; Weight: 33.3kg |
Gender | 50% ♀, 50% ♂ |
Abilities | Cute Charm, Klutz, Limber |
Generation | Generation IV |
Base Stats
Stat | Value |
---|---|
HP |
65
|
Speed |
105
|
Attack |
76
|
Defense |
84
|
Special Attack |
54
|
Special Defense |
96
|
Evolutions
Moves List
Move list for Ultra Sun & Ultra Moon
Level | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
0 | Return | Normal |
Physical | — | 20 | 100 | Power increases with happiness, up to a maximum of 102. |
1 | Pound | Normal |
Physical | 40 | 35 | 100 | Inflicts regular damage with no additional effect. |
1 | Rototiller | Ground |
Status | — | 10 | — | Raises the Attack and Special Attack of all grass Pokémon in battle. |
1 | Healing Wish | Psychic |
Status | — | 10 | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
1 | Defense Curl | Normal |
Status | — | 40 | — | Raises user's Defense by one stage. |
1 | Bounce | Flying |
Physical | 85 | 5 | 85 | User bounces high into the air, dodging all attacks, and hits next turn. |
1 | Magic Coat | Psychic |
Status | — | 15 | — | Reflects back the first effect move used on the user this turn. |
1 | Splash | Normal |
Status | — | 40 | — | Does nothing. |
1 | Foresight | Normal |
Status | — | 40 | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
1 | Mirror Coat | Psychic |
Special | — | 20 | 100 | Inflicts twice the damage the user received from the last special hit it took. |
6 | Endure | Normal |
Status | — | 10 | — | Prevents the user's HP from lowering below 1 this turn. |
13 | Baby-Doll Eyes | Fairy |
Status | — | 30 | 100 | Lowers the target's Attack by one stage. |
16 | Quick Attack | Normal |
Physical | 40 | 30 | 100 | Inflicts regular damage with no additional effect. |
23 | Jump Kick | Fighting |
Physical | 100 | 10 | 95 | If the user misses, it takes half the damage it would have inflicted in recoil. |
26 | Baton Pass | Normal |
Status | — | 40 | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
33 | Agility | Psychic |
Status | — | 30 | — | Raises the user's Speed by two stages. |
36 | Dizzy Punch | Normal |
Physical | 70 | 10 | 100 | Has a 20% chance to confuse the target. |
43 | After You | Normal |
Status | — | 15 | — | Makes the target act next this turn. |
46 | Charm | Fairy |
Status | — | 20 | 100 | Lowers the target's Attack by two stages. |
53 | Entrainment | Normal |
Status | — | 15 | 100 | Copies the user's ability onto the target. |
66 | High Jump Kick | Fighting |
Physical | 130 | 10 | 90 | If the user misses, it takes half the damage it would have inflicted in recoil. |
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