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Description

MEDITITE undertakes rigorous mental training deep in the mountains. However, whenever it meditates, this POKéMON always loses its concentration and focus. As a result, its training never ends.

Types

Fighting
Psychic

Weaknesses

Flying2x
Fairy2x
Ghost2x

Pokémon Data

Number307
Height0.6m; Weight: 11.2kg
Gender 50% ♀, 50% ♂
Abilities Pure Power, Telepathy
Generation Generation III

Base Stats

StatValue
HP
30
Speed
60
Attack
40
Defense
55
Special Attack
40
Special Defense
55

Evolutions

Moves List

Move list for Ultra Sun & Ultra Moon

LevelMoveTypeClassPowPPAccEffect
1 Bide
Normal
Physical 10 User waits for two turns, then hits back for twice the damage it took.
4 Meditate
Psychic
Status 40 Raises the user's Attack by one stage.
7 Confusion
Psychic
Special 50 25 100 Has a 10% chance to confuse the target.
9 Detect
Fighting
Status 5 Prevents any moves from hitting the user this turn.
12 Endure
Normal
Status 10 Prevents the user's HP from lowering below 1 this turn.
15 Feint
Normal
Physical 30 10 100 Hits through Protect and Detect.
17 Force Palm
Fighting
Physical 60 10 100 Has a 30% chance to paralyze the target.
20 Hidden Power
Normal
Special 60 15 100 Power and type depend upon user's IVs. Power can range from 30 to 70.
23 Calm Mind
Psychic
Status 20 Raises the user's Special Attack and Special Defense by one stage.
25 Mind Reader
Normal
Status 5 Ensures that the user's next move will hit the target.
28 High Jump Kick
Fighting
Physical 130 10 90 If the user misses, it takes half the damage it would have inflicted in recoil.
31 Psych Up
Normal
Status 10 Discards the user's stat changes and copies the target's.
33 Acupressure
Normal
Status 30 Raises one of a friendly Pokémon's stats at random by two stages.
36 Power Trick
Psychic
Status 10 User swaps Attack and Defense.
39 Reversal
Fighting
Physical 15 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
41 Recover
Normal
Status 10 Heals the user by half its max HP.
44 Counter
Fighting
Physical 20 100 Inflicts twice the damage the user received from the last physical hit it took.
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