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Description

Reminiscent of the Ultra Beasts, this life-form, apparently asleep underground, is thought to have come from another world in ancient times.

Types

Psychic

Weaknesses

Bug2x
Ghost2x
Dark2x

Pokémon Data

Number800
Height2.4m; Weight: 230.0kg
Gender --
Abilities Prism Armor
Generation Generation VII

Base Stats

StatValue
HP
97
Speed
79
Attack
107
Defense
101
Special Attack
127
Special Defense
89

Moves List

Move list for Ultra Sun & Ultra Moon

LevelMoveTypeClassPowPPAccEffect
1 Confusion
Psychic
Special 50 25 100 Has a 10% chance to confuse the target.
1 Metal Claw
Steel
Physical 50 35 95 Has a 10% chance to raise the user's Attack by one stage.
1 Morning Sun
Normal
Status 5 Heals the user by half its max HP. Affected by weather.
1 Moonlight
Fairy
Status 5 Heals the user by half its max HP. Affected by weather.
1 Charge Beam
Electric
Special 50 10 90 Has a 70% chance to raise the user's Special Attack by one stage.
1 Mirror Shot
Steel
Special 65 10 85 Has a 30% chance to lower the target's accuracy by one stage.
7 Slash
Normal
Physical 70 20 100 Has an increased chance for a critical hit.
13 Stored Power
Psychic
Special 20 10 100 Power is higher the more the user's stats have been raised, to a maximum of 31×.
19 Rock Blast
Rock
Physical 25 10 90 Hits 2-5 times in one turn.
23 Night Slash
Dark
Physical 70 15 100 Has an increased chance for a critical hit.
31 Gravity
Psychic
Status 5 Disables moves and immunities that involve flying or levitating for five turns.
37 Psycho Cut
Psychic
Physical 70 20 100 Has an increased chance for a critical hit.
43 Power Gem
Rock
Special 80 20 100 Inflicts regular damage with no additional effect.
47 Autotomize
Steel
Status 15 Raises the user's Speed by two stages and halves the user's weight.
50 Photon Geyser
Psychic
Special 100 5 100 Inflicts regular damage with no additional effect.
53 Stealth Rock
Rock
Status 20 Causes damage when opposing Pokémon switch in.
59 Iron Defense
Steel
Status 15 Raises the user's Defense by two stages.
67 Wring Out
Normal
Special 5 100 Power increases against targets with more HP remaining, up to a maximum of 121 power.
73 Prismatic Laser
Psychic
Special 160 10 100 User foregoes its next turn to recharge.
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