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Description

It freely controls three small units called Mini-Noses using magnetic force.

Types

Rock
Steel

Weaknesses

Fighting4x
Ground4x
Water2x

Pokémon Data

Number476
Height1.4m; Weight: 340.0kg
Gender 50% ♀, 50% ♂
Abilities Sturdy, Magnet Pull, Sand Force
Generation Generation IV

Base Stats

StatValue
HP
60
Speed
40
Attack
55
Defense
145
Special Attack
75
Special Defense
150

Evolutions

Pokémon sprite

Nosepass

Rock
Level up in Mt. Coronet
or
Level up in Chargestone Cave
or
Level up in Route 13
or
Pokémon sprite

Probopass

Rock
Steel

Moves List

Move list for Ultra Sun & Ultra Moon

LevelMoveTypeClassPowPPAccEffect
0 Tri Attack
Normal
Special 80 10 100 Has a 20% chance to burn, freeze, or paralyze the target.
1 Tackle
Normal
Physical 40 35 100 Inflicts regular damage with no additional effect.
1 Iron Defense
Steel
Status 15 Raises the user's Defense by two stages.
1 Wide Guard
Rock
Status 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
1 Magnet Bomb
Steel
Physical 60 20 Never misses.
1 Magnet Rise
Electric
Status 10 User is immune to Ground moves and effects for five turns.
1 Gravity
Psychic
Status 5 Disables moves and immunities that involve flying or levitating for five turns.
1 Block
Normal
Status 5 Prevents the target from leaving battle.
1 Magnetic Flux
Electric
Status 20 Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage.
13 Thunder Wave
Electric
Status 20 90 Paralyzes the target.
16 Rest
Psychic
Status 10 User sleeps for two turns, completely healing itself.
19 Spark
Electric
Physical 65 20 100 Has a 30% chance to paralyze the target.
22 Rock Slide
Rock
Physical 75 10 90 Has a 30% chance to make the target flinch.
25 Power Gem
Rock
Special 80 20 100 Inflicts regular damage with no additional effect.
28 Rock Blast
Rock
Physical 25 10 90 Hits 2-5 times in one turn.
31 Discharge
Electric
Special 80 15 100 Has a 30% chance to paralyze the target.
34 Sandstorm
Rock
Status 10 Changes the weather to a sandstorm for five turns.
37 Earth Power
Ground
Special 90 10 100 Has a 10% chance to lower the target's Special Defense by one stage.
40 Stone Edge
Rock
Physical 100 5 80 Has an increased chance for a critical hit.
43 Lock-On
Normal
Status 5 Ensures that the user's next move will hit the target.
43 Zap Cannon
Electric
Special 120 5 50 Has a 100% chance to paralyze the target.
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