Pokemon Black and White 2 Strategy Guide

Guide Information

  • Publisher
    Pokemon Company International
  • Platforms
    Nintendo 3DS
  • Genre
    Role-playing
  • Guide Release
    6 October 2012
  • Last Updated
    6 February 2018
  • Guide Author
    Daniel Chaviers, Vincent Lau

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South-East Unova (Part 1)

South-East Unova (Part 1)

Route 3

Route 3

Wild Pokemon

Name Type Location Encounter Rate
Yanma Bug/Flying Any Grass 10%
Watchog Normal Any Grass 20%
Herdier Normal Any Grass 10%
Purrloin Dark Any Grass 10%
Tranquill Normal/Flying Any Grass 30%
Zebstrika Electric Any Grass 10%
Stoutland Normal Shaking Grass 5%
Audino Normal Shaking Grass 85%
Unfezant Normal/Flying Shaking Grass 2.5%
Yanmega Bug/Flying Shaking Grass 5%
Volbeat (B2) Bug Swarm 40%
Illumise (W2) Bug Swarm 40%
Name Type Location Encounter Rate
Corphish Water Surf 30%, 60% (Rippling)
Red Basculin Water Surf/Super Rod 70%, 30% (Rippling/Fishing)
Blue Basculin Water Surf/Super Rod 70%, 30% (Rippling/Fishing)
Crawdaunt Water/Dark Surf 10% (Rippling)
Goldeen Water Super Rod 70%, 60% (Rippling)
Seaking Water Super Rod 10% (Rippling)

Move east into the Tall Grass and take on the School Kid in a Rotation Battle here.

Rotation Battle: School Kid

Pokémon Level Type
Skiploon 61 Grass/Flying
Jumpluff 61 Grass/Flying
Bellossom 61 Grass

Grab the nearby Quick Ball , then head onto the bridge. As soon as you’re on, use Surf to move onto the water north of the bridge. Surf north, then north-west and you’ll reach an area with a Fisherman. Talk to the Fisherman and you’ll begin the most difficult battle you’ll ever have in the entire game . Brace yourself!

Trainer Battle: Fisherman

Pokemon Level Type
Magikarp 58 Water
Magikarp 58 Water
Magikarp 58 Water
Magikarp 58 Water
Magikarp 58 Water
Magikarp 58 Water

Once you barely win, move up the steps. In the north-east corner of this grassy area is a Full Restore , in the north-west some Calcium . Grab them both, then head back down the stairs. Move west and check the gap in the Tall Grass to find a hidden Ultra Ball .

Head back over to the water and Surf back to the bridge. Move over to the eastern bank. When you do, move through the Tall Grass leading south at the end of the bridge. Head around to the Fisherman and take him on!

Trainer Battle: Fisherman

Pokemon Level Type
Slowpoke 61 Water/Psychic
Goldeen 61 Water
Seaking 61 Water

Grab the Zinc near the Fisherman, then head back to the main dirt path. Continue following it east. When you reach the Dark Grass, move into it, find the School Kid wandering through it and take him on in a Triple Battle.

Triple Battle: School Kid

Pokemon Level Type
Natu 61 Psychic/Flying
Xatu 61 Psychic/Flying
Fearow 61 Normal/Flying

Collect the Big Nugget in the Dark Grass nearby, then move back to the main path. Head north now and continue doing so until you meet the two Backers. Double Battle time!

Double Battle: Backers

Double Battle: Backers

Pokemon Level Type
Emolga 62 Electric/Flying
Pachirisu 62 Electric

Continue north from the Backers once they’ve been defeated. Once you reach the T-intersection, move into the nearby patch of Tall Grass and grab the Ultra Ball there. Move back out and take the path leading east. Follow it until it ends, then continue north.

You’ll see a nearby cave. It’s Wellspring Cave ! Feel free to head into it. It’s only small and gives a few items in return, so it may be a nice idea. Skip to that section, then come back to here once you’re done. Oh, and make sure you have a Pokemon that can use Flash !

Once you’re ready, move east from the entrance to the cave over to the Tall Grass. Move east through the Grass until you reach the Lass.

Trainer Battle: Lass

Pokemon Level Type
Vulpix 62 Fire
Flareon 62 Fire

Move to the small clearing just before the ledge to your south and employ your Dowsing MCHN to find the hidden Nugget . Jump down the ledge and continue back east to the T-junction. This time take the eastern path. The Twins just before the steps won’t want to battle you, so don’t worry about them.

Move up the steps and head west first. Enter the red-roofed building. It’s a children’s day care center! Talk to the woman near the entrance at any time to have all your Pokemon healed. There’s an item in the north-east corner. Grab it to find that it’s a Rare Candy .

Once you’re done, head back outside. The woman a little south-west of the children’s day care will want to battle.

Trainer Battle: Nursery Aide

Pokemon Level Type
Jigglypuff 61 Normal
Purugly 61 Normal
Lickitung 61 Normal

Once she’s defeated, head west to the three Preschoolers. You can battle each of them. Let’s take on the one on the grounding standing still first.

Trainer Battle: Preschooler

Pokemon Level Type
Kirlia 61 Psychic
Pikachu 61 Electric

Next let’s take on the Preschooler moving in circles.

Trainer Battle: Preschooler

Pokemon Level Type
Beldum 61 Steel/Psychic
Deino 61 Dark/Dragon

Finally, let’s battle the Preschooler moving in circles.

Trainer Battle: Preschooler

Pokemon Level Type
Riolu 61 Fighting
Ledian 61 Bug/Flying

Once you’ve defeated the last Preschooler, head into the sandpit. One of them has buried an item here. Use your Dowsing MCHN to find it, a Rare Candy . Once you have it, head back to the stairs. This time head east from the stairs and enter the building there.

It’s the Pokemon Day Care ! Awesomeness. Here it’s all about breeding Pokemon . There are various rules to breeding, but the main idea is to have two Pokemon of opposite genders, but of the same Egg Group placed in Day Care so that they can breed and create eggs.

You haven't played Pokemon until you've biked around the routes trying to hatch eggs.

If you come back after a time this should have happened and you should have an Egg that you can carry around. If you walk around enough with the Egg in your party, it will eventually hatch into a Pokemon. These are the basics of breeding.

The second, but less important function of the Day Care is to level Pokemon . Placing them in Day Care will cause them to slowly level up as you travel about. When you come back, you’ll be able to take your Pokemon back out, but at a cost of $100 plus $100 per level gained.

Pokemon that level in Day Care and reach a level where they’d learn a new move, they do so and forget the move on the top of the list. The new move is then placed on the bottom of the list and all others are shuffled up a slot. This means your Pokemon may learn moves you don’t want to learn.

Or worse forget moves you wanted to keep. While you can visit the Move Rememberer in the PWT to relearn forgotten moves, it’s still a nuisance. For this reason, it’s generally not a great idea to use the Day Care as a form of training your strong Pokemon. Still, if you want to, feel free to.

Once you’re done at the Day Care, head back outside and move down the steps to the road. Follow the road around south and into Striaton City . Skip ahead to that section and continue on!