To even step foot in this Gym, you will need a Pokémon that’s Level 45 or above. If you don’t meet the requirement, don’t worry about it. You can just go out and do some training and/or snack on some Rare Candies. Or, if you want a quick and easy way, you can refer to our previous page to get a Level 45 Dark-type Pokémon that can easily sweep the Gym.
Know Your Match-Ups: Psychic
Psychic-type Pokémon are weak to Bug, Ghost and Dark. Meanwhile, they are strong against Fighting and Poison, and resist Fighting and Psychic. Dark-type Pokémon are their mortal enemies; they’re not only strong against Psychics, but also completely immune to Psychic-type attacks.
Once you’re allowed to proceed, go forward and step on the teleporter pad, like the ones found in Silph Co. The entire Gym is one big teleporter maze, so we hope you’re looking forward to it! You’ll be sent atop a building with two teleporters on the left side. Step on whichever teleporter you’d like. You’ll reach a building top with a Psychic in the middle.
Slowbro is an evolved Slowpoke with high Defence. It’s weak to Grass, Electric, Bug, Ghost and Dark. This one can use STAB Psychic and Surf, plus Yawn to cause Sleep on the next turn. It’s slow, so your Pokémon can easily get their super-effective hits in.
Kadabra is the middle evolution of Abra. Johan’s Kadabra has STAB Psychic, plus Night Shade to deal 41 fixed damage. The biggest concern is if your Pokémon got hit by Yawn and are now asleep. If they don’t resist Psychic, you may want to switch them out instead of curing their status.
From this building top, step onto the teleporter in the top-right corner. You’ll arrive on a building top with teleporters in all four corners. If you want to battle some more, step on either of the left hand side teleporters. You’ll reach a building top with no teleporter in the top-left corner, and a Channeler in the middle.
That’s not a Psychic-type, but close enough? Stacy has a pair of Haunter. They’re weak to Ground, Psychic, Ghost and Dark. We only recommend Ground and Dark, unless you’re confident. Both have pretty common moves, with the second packing Sucker Punch to try and go first.
If you fought the Channeler, step onto the bottom-right teleporter next. Otherwise, from the empty building top, step on the bottom-right teleporter there. You’ll reach a building top with no teleporter in the bottom-left corner, and a female Ace Trainer in the middle.
Ace Trainer Amanda
Now that’s a Psychic-type, alright! Jynx is weak to Fire, Rock, Bug, Ghost, Steel and Dark. Amanda’s Jynx can use STAB Psychic and Ice Punch, as well as Lovely Kiss to cause Sleep. Steel-types are a great choice as they resist both Psychic and Ice.
From Amanda, step on the bottom-right teleporter. You should be taken to a building top with no teleporter in the bottom-left corner, but no trainer as well. No matter which way you go, you must go through at least two teleporters to reach the end. If you go on the top-right teleporter, you’ll reach a building top with another Channeler.
To refresh your memory, Haunter is weak to Ground, Psychic, Ghost and Dark. The first Haunter can use Sucker Punch to try and go first and Toxic. Likewise, the second Haunter also has Sucker Punch, but can use Will-O-Wisp to Burn. The last Haunter is completely offensive, but lacks Sucker Punch.
From Imari, stepping on either of the right hand side teleporters will take you to a building with a male Ace Trainer. Likewise, if you step on the bottom-right teleporter in the previous empty building, you’ll also reach the male Ace Trainer.
Ace Trainer Cameron
Both of Cameron’s Kadabra carry Psychic and Night Shade. Meanwhile, his first Kadabra can use Light Screen to weaken special attacks for a few turns. If you’re using a Pokémon that resists or is immune to Psychic, no sweat. Otherwise, stick to physical attacks since Kadabra has low Defence.
From Cameron, the top-right teleporter will lead to a building with a Psychic. You can also get here by stepping on the top-left teleporter on Imari’s building.
Preston’s Hypno can use Hypnosis to cause Sleep and Dream Eater to steal HP from sleeping Pokémon. If your Pokémon falls asleep, just cure it with a Full Heal or Awakening etc. Most likely, his Hypno will use Dream Eater and then fail because your Pokémon has woken up.
Finally, step on the top-left teleporter on Preston’s building to reach the end of the Gym. Up here, there’s a teleporter on the left that will lead you back to the entrance of the Gym. However, it’s a one-way trip, so only step on it after defeating Sabrina. Or if you really need to leave the Gym to heal up, train or something else.
Gym Leader Sabrina
Mr. Mime is weak to Ghost, Poison and Steel. In addition to STAB Psychic, it can use Light Screen and Reflect to reduce special and physical damage respectively. Steel-types are probably the best choice here. Dark-types aren’t super-effective, but still useful here to negate Psychic.
If you followed our advice, Alolan Muk can punish Mr. Mime with super-effective Poison Jab. Meanwhile, Alolan Persian can spam Nasty Plot until Light Screen wears off, then blast it with a neutral Dark Pulse. The worst Mr. Mime can do is Double Slap, which isn’t all that much.
Slowbro is weak to Grass, Electric, Bug, Ghost and Dark. This one can use STAB Psychic and Surf, Yawn to cause Sleep on the next turn, and Calm Mind to raise Special Attack and Special Defence. Especially if Reflect or Light Screen is still up, you really want to bash it with super-effective hits.
Jynx is weak to Fire, Rock, Bug, Ghost, Dark and Steel. You’re spoilt for choice. Like the one you may have fought, it uses STAB Psychic and Ice Punch, plus Lovely Kiss to cause Sleep. Compared to Slowbro, it’s less of a threat, but don’t underestimate it still.
Finally, Sabrina’s Alakazam can use STAB Psychic, plus Night Shade to deal 44 fixed damage. This fully evolved Abra has high Special Attack and Speed, making it a potent attacker, but it has terrible Defence. Alolan Muk or Persian will completely laugh at its face.
Survive Sabrina’s mind-bending assault and she’ll give you her Marsh Badge and TM33 Calm Mind. If you hadn’t seen it, Calm Mind raises the user’s Special Attack and Special Defence at the same time. It’s great when facing a special attacker that you can safely wall.