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Pokemon: Let's Go
Strategy Guide

Author(s): Vincent Lau
First Published: 23-11-2018 / 00:00 GMT
Last Updated: 19-05-2019 / 15:58 GMT
Version: 0.1 (????) 17-07-2019 / 23:18 GMT

Pokemon: Let's Go Guide

Last updated 2 months ago · Guide Information
Pokémon League

Indigo Plateau

Once you reach the Indigo Plateau, you can Sky Dash back here at any time.

You’ve made it! This the top of the Pokémon world. As you come from Route 23, continue climbing up the stairs to the Pokémon League building. Inside, there’s a Poké Mart on the left and a Pokémon Centre on the right. Meanwhile, directly ahead, between the giant Pokémon statues is the passageway to the Elite Four.

Needless to say, now is the time to make your final preparations before challenging the Elite Four. We recommend stocking up on Max Potions, Full Restores, Full Heals, Revives, etc. If you’ve been thorough during your adventure, you should have plenty of Poké Dollars to buy everything you need and then some.

Also, head over to the left side of the Poké Mart for a moment.

Alola Trade (8)

Lurking near the corner is a Super Nerd who wants to trade his Alolan Exeggutor for your run of the mill one. You can catch normal Exeggutor on Route 23, south from Victory Road. Or catch an Exeggutor there and evolve it with a Leaf Stone.

Alolan Exeggutor is Grass and Dragon, which is a fairly unique combination. That does mean it takes heavy damage from Ice-types, so you’ll have to be mindful of who you’re facing. Quite a lot of Water-types carry Ice moves, for example.

Similarly, there’s somebody you should meet towards the far right, near the Pokémon Centre.

Move Reminder

Madam Memorial can teach a Pokémon any of their forgotten–or even future–moves, in exchange for a Heart Scale. You can find Heart Scales hidden around Seafoam Islands. This can be more useful than you think, so do give it a try!

However, you can only choose moves that can be learned by the Pokémon’s current form, not their previous or future evolutions. For example, you can’t make a Nidoking learn moves that only a male Nidoran know. Or vice versa.

That’s everything. When you think you’re ready, step through the north exit to begin your Pokémon League challenge.

Here Goes Nothing!

Once you enter, you can’t leave unless you’ve defeated all your opponents or lose. Thankfully, you do get breaks in-between battle to use items or switch around your Pokémon. So be sure to take advantage of that opportunity to prepare for the next trainer!

Elite Four Lorelei

Pokémon Level Type
Dewgong 51 Water/Ice
Jynx 51 Ice/Psychic
Cloyster 51 Water/Ice
Lapras 52 Water/Ice
Slowbro 51 Water/Psychic

Lorelei is the queen of Ice-types. However, 4 out of 5 of her Pokémon are Water, so put away those Fire, Rock and Steel-types. That leaves Fighting-types. Plus you’ll probably want Grass and Electric to combat the Water-types.

First up is Dewgong, an evolved Seel. This creature is Water/Ice, so it’s weak to Grass, Electric, Rock and Fighting. It can attack with Waterfall, and can use Aqua Jet and Ice Shard to try and go first. Grass and Rock-types should be cautious because Dewgong is strong against them. Use Electric and Fighting if possible.

Next can be Jynx. It’s weak to Fire, Rock, Bug, Ghost, Dark and Steel. For attacks, you’re looking at STAB Blizzard and Psychic, plus Lovely Kiss to induce Sleep. Jynx is the only Pokémon that you should send a Fire or Rock-type against. However, if you have one, Steel is the best choice by far.

Cloyster is Water/Ice so shares the same weaknesses as Dewgong. For attacks, it has Hydro Pump and Ice Beam for STAB, and Spike Cannon for resistant targets. You may recall Cloyster has awful Special Defence, so even a neutral special attack could probably one-shot it, if the user is strong enough.

Moving on, we have Lapras, Lorelei’s strongest Pokémon. This one is Water/Ice too, so you already know its weaknesses. Lapras can use Hydro Pump and Blizzard, both of which are powerful attacks boosted by STAB. Plus Dragon Pulse. Try to stick with a strong Electric or Fighting-type. A Mega Venusaur can probably outdo it.

Finally, there’s Slowbro that isn’t an Ice-type at all, but Water/Psychic. So it’s weak to Grass, Electric, Bug, Ghost and Dark. This dopey thing can use STAB Surf and Psychic, plus Flamethrower to sizzle Grass-types. Grass-types that aren’t Poison shouldn’t be scared though.

Elite Four Bruno

Pokémon Level Type
Onix 52 Rock/Ground
Hitmonchan 52 Fighting
Machamp 53 Fighting
Poliwrath 52 Water/Fighting
Hitmonlee 52 Fighting

Bruno is the Fighting-type expert, although his first Pokémon isn’t Fighting. The rest are, though! As such, Flying, Psychic and Fairy-types will be key for winning this battle without a sweat.

First into the arena is Onix, a Rock and Ground-type. You should know it’s weak to Ground, Ice, Fighting and Steel, and doubly weak to Grass and Water. It can use Earthquake for Ground-type STAB, Iron Tail to hit Ice-types, and Stealth Rock to damage switch-ins. Try to one-shot it with a Grass or Water-type before it uses Stealth Rock.

After that, he may send in Hitmonchan. This pure Fighting-type can use Fire, Thunder and Ice Punch. Flying-types will need to be careful here because of Thunder and Ice Punch. Meanwhile, Psychic and Fairy-types have little to worry about.

Machamp is Bruno’s strongest Pokémon. This fully evolved Machop can use Superpower for a powerful STAB blow, but it’ll lower Machamp’s Attack and Defence. Otherwise, it can use Rock Slide to bash Flying-types and Earthquake for other purposes. Stick with Psychic and Fairy.

Poliwrath is a fully evolved Poliwag that’s now a Fighting-type. It’s weak to Grass, Electric, Flying, Psychic and Fairy. For attacks, it has Superpower and Waterfall for STAB, and Body Slam to try and paralyse. A Grass/Poison or Grass/Psychic would be great here.

Finally, Hitmonlee is another pure Fighting-type. This high-kicking hero can use Brick Break for STAB and to break barriers, Feint to try and go first, and Rock Slide to hurt Flying-types. Like with Hitmonchan and Machamp, Psychic and Fairy-types should have few problems here.

Elite Four Agatha

Pokémon Level Type
Arbok 53 Poison
Gengar 53 Ghost/Poison
Golbat 53 Poison/Flying
Weezing 53 Poison
Gengar 54 Ghost/Poison

Agatha is the Ghost-type master of the Elite Four. But looking at her team, she might as well be the Poison-type master. To be fair, there aren’t a lot of Ghosts to choose from, so you can’t really blame her. Anyway, Ground-types are very welcome. Plus Psychic-types for anything that’s not Gengar.

Her first Pokémon is Arbok, an evolved Ekans. This venomous snake can use Poison Jab for STAB, Crunch to damage Psychics, and Glare to cause Paralyse. Ideally you want to one-shot with a super-effective Pokémon before it cripples your lead with Glare.

Next, she may sent out Gengar–but be careful as she has two. Both are weak to Ground, Psychic, Ghost and Dark. The Level 53 one can use Shadow Ball and Sludge Bomb for STAB, and Will-O-Wisp to cause Burn. Unlike Arbok, Gengar is fast, so it may use Will-O-Wisp before you. If possible, field a Dark-type special attacker.

Golbat is a foe you’ve faced time and time again. This giant bat is weak to Electric, Rock, Ice and Psychic. Agatha’s Golbat can use Air Slash for STAB, Crunch to punish Psychics, and Quick Attack to try and go first. Any of the aforementioned Types are great, but switch out your Psychic if it has low HP.

Weezing is an evolved Koffing and pure Poison-type like Arbok. This one can use Sludge Bomb for STAB, Shadow Ball to damage Psychics, and Thunderbolt to surprise Flying and Water-types. Ground-types are ideal and Psychic-types should be fine if they are healthy.

Finally, Agatha has another Gengar. This Level 54 one can use Shadow Ball and Sludge Bomb for STAB like the first one. But instead of burning you, it can use Dazzling Gleam to hurt Fighting, Dragon and Dark-types. As such, stick with Ground unless you think your Psychic or Dark-type can outlast it.

Elite Four Lance

Pokémon Level Type
Seadra 54 Water
Aerodactyl 54 Rock/Flying
Gyarados 54 Water/Flying
Charizard 54 Fire/Flying
Dragonite 55 Dragon/Flying

Lance is the leader of the Elite Four and the king of Dragon-types. But he only has one actual Dragon-type in his team. Since that’s the only Dragon-type in Kanto, you see. The rest of his Pokémon are simply Dragon-like Pokémon. As such, it’s not useful to rely solely on a Dragon counter.

To begin with, Lance sends out Seadra, an evolved Horsea. This is a pure Water-type, unlike Kingdra, its yet-to-be discovered evolution. It can use STAB Hydro Pump, Dragon Pulse, and Hyper Beam. Grass-types are ideal, but Electric can work as well.

Aerodactyl is a Rock and Flying-type. So it’s weak to Water, Electric, Rock, Ice and Steel. This one can use STAB Rock Slide, Earthquake to punish Electric, Rock and Steel-types, and Hyper Beam. That leaves Water as the safest Type to use.

Gyarados is an evolved Magikarp that’s gained the Flying-type. It’s weak to Rock and exceptionally weak to Electric. Lance’s Gyarados can use Waterfall for STAB, Iron Tail to hurt Fairies, and good old Hyper Beam. If it wasn’t obvious, Electric-types are the way to go.

Meanwhile, Charizard is a fully evolved Charmander that’s now a Flying-type. It’s weak to Water and Electric, and doubly weak to Rock. This one can use STAB Air Slash, Dragon Pulse, and guess what? Yeah, Hyper Beam. Rock-types are perfect, but Water and Electric are fine too.

Finally, Lance’s strongest Pokémon is his trusty Dragonite. This dragon is weak to Dragon and Fairy, and exceptionally weak to Ice. It can use Outrage to deal heavy STAB damage, but inflicting confusion on itself. Also Fire Punch to hurt Ice-types that aren’t Water. And Hyper Beam. Ice is generally the best choice or Fairy.

Champion Rival

Pokémon Level Type
Mega Pidgeot 56 Normal/Flying
Marowak 56 Ground
Vileplume 56 Grass/Poison
Rapidash 56 Fire
Slowbro 56 Water/Psychic
Jolteon (Let's Go Pikachu) 57 Electric
Raichu (Let's Go Eevee) 57 Electric

Here we are! The final boss, so to speak. Your rival is a bit smarter than most trainers. He may occasionally switch out his Pokémon if it’s disadvantaged against yours. He is also carrying 3 Full Restores to completely restore his current battling Pokémon.

As always, he sends out his Pidgey, which is now a Pidgeot. Not only that, but it’s Mega Evolve straight away, greatly enhancing its Special Attack and Speed. It’s still weak to Electric, Rock and Ice though. For attacks, it has Air Slash for STAB, Heat Wave to melt Ice-types, and Quick Attack. Lead with an Electric or Rock-type if you can.

Next, he may send out Marowak, which he evolved from Cubone. This pure Ground-type can use Bonemerang for STAB, Fire Punch to burn Grass-types, and Brick Break to smash Ice-types. That leaves Water-types as the safest choice. That or Flying if you want to dodge its Bonemerang. Gyarados is a great pick.

Vileplume you should remember from last time. This fully evolved Oddish is weak to Fire, Ice, Flying and Psychic. It can attack using Sludge Bomb and Solar Beam, although the latter requires a turn to charge. It can also use Reflect to weaken physical attacks. All of the aforementioned Types are safe to use.

He also has a Rapidash, an evolved Ponyta. This speedy horse can use Flare Blitz for STAB, Poison Jab to punish Fairies and non-Poison Grass-types. Plus Quick Attack to try and surprise you. It’s got nothing to deal with resistant Water or Rock-types, nor Ground-types.

Moving on, we have Slowbro, an evolved Slowpoke. It’s weak to Grass, Electric, Bug, Ghost and Dark. Your rival’s Slowbro can use Surf and Psychic for STAB, and Light Screen to weaken special attacks. It has lower Special Defence than Defence, so hit it with special attackers before it can use Light Screen.

Finally, your rival can send out Jolteon in Let’s Go Pikachu. This super-fast Electric Eevee can use Thunder for STAB, Pin Missile to hurt non-Poison Grass-types, and Quick Attack to sneak an attack in. Ground-types are the best choice here, since Thunder is pretty much Jolteon’s only good move.

Alternatively, your rival can send out Raichu in Let’s Go Eevee. Like Jolteon, it can use Thunder and Quick Attack. But in place of Pin Missile, it has Iron Tail to damage Rock and Fairy-types, etc. Similarly, Ground-types are ideal to force Raichu to use its crappy non-Thunder moves.

Succeed in defeating your rival for the umpteenth time and you’ll steal the title of Champion from him. Afterwards, you’ll be automatically taken to the place only Champions may enter: the Hall of Fame. Your Pokémon party will be registered via a special machine. From there, you can sit back and enjoy the credits roll. Congrats on beating the game!

Don’t Leave Before the End!

After the credits roll, there will be a brief cutscene followed by a black screen with "The End". When you get here, make sure to press the confirmation button to continue. Only then will your game be saved!

Guide Information

  • Publisher
    Pokemon Company International
  • Platforms
    Nintendo Switch
  • Genre
    Role-playing
  • Guide Release
    23 November 2018
  • Last Updated
    19 May 2019
  • Guide Author
    Vincent Lau

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