Pokemon Omega Ruby and Alpha Sapphire Strategy Guide

Guide Information

  • Publisher
    Pokemon Company International
  • Platforms
    Nintendo 3DS
  • Genre
    Role-playing
  • Guide Release
    28 November 2014
  • Last Updated
    28 March 2018
  • Guide Author
    Vincent Lau

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The Battle Maison

The Battle Maison

Bosses: 20 Win Streak

Unlike the rest of the guide, because any remote certainties or assumptions about your team are lost due to various things at this point, strategies are much more generalized, focusing mostly on the reporting of the basic team’s data and the Pokémon’s weaknesses.

Note : In case it wasn’t clear, all Pokémon are Level 50

SINGLE BATTLE BOSS: Battle Chatelaine Nita

Pokemon Type Moves
Wigglytuff Normal/Fairy Disarming Voice, Thunderbolt, Focus Blast, Round
Grumpig Psychic Psychic, Energy Ball, Shadow Ball, Power Gem
Purugly Normal Hypnosis, Dream Eater, Shadow Ball, Round

Wigglytuff will be weak to Poison and Steel, with immunities to Ghost and Dragon. It has advantages over Dark, Dragon, and Fighting.

Grumpig is weak to Dark, Bug, and Ghost, with advantages over Fighting and Poison accompanying it.

Purugly is weak to Fighting and immune to Ghost. It has no type-based advantages, and doesn’t really specialize in its moveset.

DOUBLE BATTLE BOSS: Battle Chatelaine Evelyn

Pokemon Type Moves
Primeape Fighting Cross Chop, Stone Edge, Revenge, Earthquake
Lumineon Water Surf, Ice Beam, Rain Dance, Silver Wind
Pachirisu Electric Light Screen, Volt Switch, U-Turn, Super Fang
Persian Normal Fake Out, Dark Pulse, Round, Power Gem

Primeape is weak to Psychic, Fairy, and Flying, with advantages over Normal, Ice, Rock, Steel, and Dark.

Lumineon will be weak to Grass and Electric, with advantages over Fire, Rock, and Ground.

Pachirisu is weak to Ground and advantageous over Flying and Water.

Persian is weak to Fighting, immune to Ghost, and lacks true special note in its moveset.

TRIPLE BATTLE BOSS: Battle Chatelaine Dana

Pokemon Type Moves
Dragalge Poison/Dragon Waterfall, Poison Tail, Double Team, Facade
Whimsicott Grass/Fairy Moonblast, Tailwind, Leech Seed, Energy Ball
Piloswine Ground/Ice Earthquake, Blizzard, Thrash, Hail
Magcargo Fire/Rock Overheat, Gyro Ball, Earth Power, Body Slam
Magneton Steel/Electric Flash Cannon, Thunderbolt, Screech, Metal Sound
Girafarig Normal/Psychic Thunderbolt, Dazzling Gleam, Energy Ball, Psychic

Dragalge will be weak to Dragon, Ice, Psychic, and Ground, with advantages over Dragon and Grass being its main features. Beware of contact moves on both sides because of the potential Poison Point/Poison Touch abilities.

Whimsicott is doubly-weak to Poison, weak to Fire, Ice, Flying, and Steel, and immune to Ground. It is advantageous over Dragon, Dark, Fighting, Water, Rock, and Ground.

Piloswine is weak to Fire, Water, Grass, Ice, and Steel, and is immune to Electric. It is advantageous over Fire, Rock, Steel, Electric, Poison, Flying, Grass, and Ground.

Magcargo is doubly-weak to Water and Ground, and weak to Fighting, Rock, and Steel. It has advantages over Fire, Flying, Ice, Bug, Steel, and Grass. Beware of contact moves, as you may sustain a burn.

Magneton is doubly weak to Ground, weak to Fire and Fighting, and immune to Poison. It is advantageous over Rock, Ice, Flying, and Water.

Girafarig is weak only to Bug and Dark, with an immunity to Ghost to boot. It is advantageous primarily over Fighting and Poison.

ROTATION BATTLE BOSS: Battle Chatelaine Morgan

Pokemon Type Moves
Sawbuck Grass/Normal Double-Edge, Horn Leech, Megahorn, Leech Seed
Swalot Poison Toxic, Stockpile, Protect, Earthquake
Klefki Steel/Fairy Draining Kiss, Flash Cannon, Recycle, Metal Sound
Mantine Water/Flying Scald, Air Slash, Aqua Ring, Wide Guard

Sawsbuck is weak to Fighting, Fire, Ice, Flying, Bug, and Poison, with an immunity to Ghost. It is advantageous over Water, Rock, and Ground.

Swalot will be weak to Psychic and Ground, and advantageous over Fairy and Grass.

Klefki is weak to Fire and Ground, and is immune to Poison and Dragon. It also is advantageous over Rock, Ice, Fairy, Fighting, Dark, and Dragon.

Mantine will be doubly-weak to Electric and normally weak to Rock. It is advantageous over Fire, Rock, Ground, Grass, Bug, and Fighting.