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Pokémon: Omega Ruby & Alpha Sapphire
Strategy Guide

Author(s): Vincent Lau
Editor(s): Vincent Lau, Claire Farnworth
First Published: 28-11-2014 / 00:00 GMT
Last Updated: 01-11-2019 / 16:06 GMT
Version: 1.0 (????) 09-04-2020 / 13:39 GMT

Pokémon: Omega Ruby & Alpha Sapphire Guide

5 months ago · Guide Information



Berry Picker

In this minigame, good hand-eye co-ordination is key.

This particular minigame is the leftmost of those given to you. Like all the others, there are several difficulties: Easy, Normal, Hard, and Unlimited. As the difficulty increases, your Pokémon get more demanding faster and you’ll have more Berries to contend with.

The goal is to tap and drag the Berries on the Touch Screen to the Pokémon’s matching thought bubble. Do this correctly and the Pokémon will leave, giving you a point. If you’re fast enough, you’ll get additional points, denoted by an orange note.

Most of the difficulties are timed except Unlimited - in that difficulty, you are to get as many Berries done as possible, as the difficulty slowly racks up, up to the point that you fail to give the Pokémon a Berry fast enough or the proper Berry three times.

As for some tips… When the Pokémon begin to come in groups, try to set up a bit of a method of going to them rather than hectically spotting Pokémon needing a Berry. We, for example, tend to go sequential, generally left to right.

If you spot Pokémon popping up out of sync, go for whoever came up first. And generally try to familiarize yourself with the position of the Berries as you go. If you can do that, then you just need to look at the Pokémon for who wants what.

Head It

Rhythm and fast reflexes are recommended if you want a high score.

This particular minigame is the middle of those given to you. Like all the others, there are several difficulties: Easy, Normal, Hard, and Unlimited.

The concept of this minigame is to make the Pokémon bounce back balls of yarn using their heads. Tap the Pokémon and it’ll bounce back the ball of yarn. Doing so normally earns you one point, but you can earn three if you bounce it back at the right time.

Continually hitting the ball in sequence is good as well and gives a combo - starting around 10~15 hits, regardless of the "right time" bonus, you’ll also get a "FEVER" double bonus; that means you could get up to six hits! Your combo breaks, though, if you miss the yarn or fail to hit it.

As time goes on, more and more Pokémon come to play, and the yarn balls increase in quantity, speed, and variety of speeds. At the end, you can hit an extra large yarn ball for bonus points - however, you don’t get that in Unlimited mode, since it is not timed and just ends upon missing three balls of yarn.

On higher difficulty levels, you generally have to deal with multiple Pokémon more often, have more complex series of yarn balls to contend with, and the balls obviously will vary in speed more.

As for some tips? Well… A lot of the time, there’s actually a rhythmic pattern to the balls dropping, despite it being on one or three Pokémon, so you can use that to your advantage.

However, when doing so, listen for "out of place" sounds, like a low-pitched whistle, to indicate a yarn ball is going to fall at a different-than-normal speed. That’s actually the main thing to note here.

Tile Puzzle

An eye for puzzle-solving and a little perseverance wouldn't go amiss.

This particular minigame is the rightmost of those given to you. Like all the others, there are several difficulties: Easy, Normal, Hard, and Unlimited. The Tile Puzzle minigames are debatedly the hardest of the three to go for.

In these puzzles, you need to tap two tiles of the puzzle to switch them around: if they fit in their proper positions, then they’ll stick there and lose their dashed cyan border. You need to get them all to fit as quickly as possible.

Normally, this would seem simple if it weren’t for the pictures actually being dynamic; they can move around and change quite suddenly to throw you off! To make matters harder, as the difficulty increases, each puzzle will have more pieces to contend with…

In Unlimited mode, you will go through the puzzles sequentially with a time limit imposed. You gain more time for correctly moving pieces and for completing puzzles, with the game ending when time runs out

And tips? Well, first start with the corner pieces - the pieces are not rotated, so they look as they should. You can look at the colored border around the tile to get an idea of where it fits.

From there, go for the edge pieces - remember that the edges will have their colors blend about halfway between the corner pieces. And from there, you’re mostly on your own with the central pieces.

Guide Information

  • Publisher
    Pokemon Company International
  • Platforms
  • Genre
  • Guide Release
    28 November 2014
  • Last Updated
    1 November 2019
  • Guide Author
    Vincent Lau

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