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Pokémon: Omega Ruby & Alpha Sapphire
Strategy Guide

Author(s): Vincent Lau
Editor(s): Vincent Lau, Claire Farnworth
First Published: 28-11-2014 / 00:00 GMT
Last Updated: 01-11-2019 / 16:06 GMT
Version: 1.0 (????) 29-03-2020 / 05:14 GMT

Pokémon: Omega Ruby & Alpha Sapphire Guide

5 months ago · Guide Information

Dynamo Badge

Mauville City Gym

If you make a wrong move, step on a switch again to revert the electric current.

Recommended Level: 20-25

Local Trainers Pokémon

Name Money Party
Guitarist Kirk 448 Magnemite Lv. 16, Electrike Lv. 16
Youngster Ben 272 Electrike Lv. 17
Battle Girl Vivian 608 Meditite Lv. 19
Guitarist Shawn 476 Voltorb Lv. 15, Voltorb Lv. 17

Once you’re finally done with all the stuff on the side - and probably teaching some Pokémon the move Bulldoze from the $10,000 TM in the Mauville Poké Mart - it’s time to get to the third Gym! This one actually has a puzzle very reminiscent of the original.

The solution to this first part is pretty simple. Each switch will revert the electric current along a different path. If you look at the rings on the poles, you’ll see that the red beam connects to red poles, and it will do so in a straight line.

You simply need to tap both switches to open the way forward, and you’ll be forced into a battle after utilizing the red switch.

For the second one, battle the Youngster and then trigger the blue switch. Battle the next Trainer and use the switch, and do the same with the next pairing. From there, go south to the Youngster but do not touch that switch, then go west and north to meet with Wattson!

BOSS - Gym Leader Wattson

Pokémon Type Moves
Magnemite Lv. 19 Steel/Electric Thunder Wave, Tackle, Volt Switch
Voltorb Lv. 19 Electric Roll Out, Charge, Volt Switch
Magneton Lv. 21 Steel/Electric Supersonic, Magnet Bomb, Volt Switch

Rewards: $2,520; Dynamo Badge; TM72 (Volt Switch)

Wattson’s strategy is heavily over-reliant on the ability of Volt Switch to switch out the user with another Pokémon – of course, that would work, in theory, if any of these Pokémon had an immunity to one of their primary weaknesses.

All these Pokémon are weak to Ground - Magnemite and Magneton doubly so - with the same also adding Fighting and Fire into the mix. Therefore, it follows simple logic: if you have Combusken or Marshtomp at this point, you shouldn’t have much of a problem.

This problem will be a bit different for those using Grovyle as their starter. In that regard, there are still solutions. If need be, Grovyle can use HM06 - Rock Smash - to learn a Fighting move for this battle so that he can combat the Steel Pokémon and then use STAB moves to hit Voltorb.

Honestly, though, that’d be better left to a dedicated Fighting Pokémon such as Makuhita, Hariyama, or Breloom instead since they’ll be able to use STAB moves and also moves that increase fighting power.

Overall, it’s a pretty simple fight; once you’ve figured out a weakness to one, after all, you’ve beaten them all.

After the battle, Wattson will grant unto you the Dynamo Badge . The Dynamo Badge will make any traded Pokémon obey you up to Level 40 - this includes the Pokémon (Glalie or Steelix) you got from the demo, if you played it!

It also allows the use of Rock Smash outside of battle. You’ll also earn TM72 (Volt Switch). Volt Switch is a good Electric move that makes the user switch out after its use. It is a very strategically-oriented move.

Guide Information

  • Publisher
    Pokemon Company International
  • Platforms
  • Genre
  • Guide Release
    28 November 2014
  • Last Updated
    1 November 2019
  • Guide Author
    Vincent Lau

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