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Pokémon: Omega Ruby & Alpha Sapphire
Strategy Guide

Author(s): Vincent Lau
Editor(s): Vincent Lau, Claire Farnworth
First Published: 28-11-2014 / 00:00 GMT
Last Updated: 01-11-2019 / 16:06 GMT
Version: 1.0 (????) 09-04-2020 / 00:16 GMT

Pokémon: Omega Ruby & Alpha Sapphire Guide

5 months ago · Guide Information

Heat Badge

Lavaridge Town Gym

This Gym is a maze across two floors, but you won't get lost with our instructions.

Recommended Levels: 27-34

Local Trainers Pokémon

Name Money Party
Kindler Cole 736 Numel Lv. 23, Slugma Lv. 23
Kindler Axle 800 Slugma Lv. 25
Battle Girl Sadie 832 Meditite Lv. 26
Ninja Boy Hiromichi 384 Koffing Lv. 24
Ninja Boy Shoji 384 Koffing Lv. 24
Ace Trainer Zane 1,560 Slugma Lv. 24, Kecleon Lv. 26
Kindler Andy 800 Numel Lv. 25

In our map, the brown squares correspond to the moving floor panels.

The puzzle in this game to some extent mirrors that of the original Lavaridge Gym in Ruby/Sapphire. You will use the panels on the floors to go up or down a level.

  • **Top** : Use the middle panel.
  • **Bottom** : Use the right panel.
  • **Top** : Battle the Kindler, then use the next panel.
  • **Bottom** : Use the leftmost panel.
  • **Top** : Battle the Kindler and Battle Girl here, then use the southernmost panel.
  • **Bottom** : Walk due east and run into the Ninja Boy, win, then go back up.
  • **Top** : Now use the far northern panel.
  • **Bottom** : Use the easternmost panel. Note that to its left is a hidden Ninja Boy.
  • **Top** : Beat Zane up here, then use the southern panel.
  • **Bottom** : Beat the Kindler to the west, then use the next panel.
Here, you'll find Flannery to battle. If you want to heal, go ahead and return to the Pokémon Center; you can easily hop over the ledges to the south. Otherwise, go north and douse that fire!

BOSS - Gym Leader Flannery

Pokémon Type Moves
Slugma Lv. 26 Fire Overheat, Rock Throw, Light Screen, Sunny Day
Numel Lv. 26 Fire/Ground Earth Power, Lava Plume, Amnesia, Sunny Day
Torkoal Lv. 28 Fire Overheat, Body Slam, Curse, Sunny Day

Rewards: $3,360; Heat Badge; TM50 (Overheat)

The best Pokémon here is not necessarily a Water Pokémon; Swampert will admittedly do well here, but that’s moreso because it’s also a Ground-type. If you’re using a Water Pokémon, they must be faster and able to One-Hit KO their opponent or expect Sunny Day.

Numel and Camerupt are particularly good Pokémon for this battle as they will not take super-effective damage throughout and yet also resist those annoying Fire moves.

Graveler and Golem are also decent Pokémon for this, if you have them (they are usually found through Rock Smash); they resist even more moves, though they have that weakness to Earth Power that you’ll want to be aware of.

Like most Gyms, this is mostly a sweeping affair: pick one with an advantage and you’ve beaten them all. Just be careful if you lack any such Pokémon because this Gym can be moderately difficult due to Sunny Day. In this case, just abuse what weaknesses you can and focus on STAB.

After the battle, Flannery will hand over the Heat Badge; it makes all Pokémon, even if traded, up to Level 50 obey you, and it also allows Strength to be used out of battle.

She’ll also hand you TM50 (Overheat). This move is a highly powerful Fire move (Power: 130), but it will halve the user’s Sp. Atk. after use, so it’s not really good for long runs; mostly for the sense of defeating the enemy when you feel you’ll lose the Pokémon anyway.

So, in any case, you’re done! You’re over the hump! Only four more to go!

Guide Information

  • Publisher
    Pokemon Company International
  • Platforms
  • Genre
  • Guide Release
    28 November 2014
  • Last Updated
    1 November 2019
  • Guide Author
    Vincent Lau

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