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Pokémon: Omega Ruby & Alpha Sapphire
Strategy Guide

Author(s): Vincent Lau
Editor(s): Vincent Lau, Claire Farnworth
First Published: 28-11-2014 / 00:00 GMT
Last Updated: 01-11-2019 / 16:06 GMT
Version: 1.0 (????) 03-04-2020 / 00:56 GMT

Pokémon: Omega Ruby & Alpha Sapphire Guide

5 months ago · Guide Information

Stone Badge

Optional - Route 116 and Rusturf Tunnel

A route with actual Pokémon and trainers!

Recommended Levels: 9-11

Pokémon Encounters

Name Type Location Encounter Rate
Nincada Bug/Ground Grass/Horde 20%, 35% (Horde)
Skitty Normal Grass/Horde 5%
Taillow Normal/Flying Grass 15%
Whismur Normal Grass 30%
Zigzagoon Normal Grass/Horde 30%, 60% (Horde)

Local Trainers Pokémon

Name Money Party
Youngster Joey 144 Zigzagoon Lv. 7, Machop Lv. 9
Bug Catcher Jose 112 Wurmple Lv. 7, Nincada Lv. 7, Silcoon Lv. 7
Lass Janice 160 Marill Lv. 10
Hiker Clark 320 Geodude Lv. 8, Geodude Lv. 10

Pokémon Evaluations

Nothing particularly special here, really. Whimsur eventually evolves into Exploud, which can be a decent Pokémon in its own right, being able to use Boomburst (140 Power) with the Stab boost coming with it.

Exploud doesn’t have quite the stats to back it up without a Silk Scarf at least, but it can nonetheless be nasty, especially for getting rid of annoying Ghost Pokémon if you get a Scrappy one (which evolves from a Rattled Whimsur).

Of largest note is Nincada. Nincada is an interesting Pokémon. In itself, it’s not very good. Its evolutions, however, can be exceptional.

Ninjask is one of the fastest Pokémon in the game, especially when coupled with Speed Boost; people commonly use it to Baton Pass stat changes to another Pokémon, typically doubling the target’s Attack through the Passed Swords Dances and raising their Speed to 250% through three Speed Boosts.

Shedinja is tricker to find: you must get Nincada to Level 20 with one blank slot in the party and a Poké Ball - the regular kind - in your Bag. Shedinja will mysteriously appear afterwards. Shedinja only has 1 HP, but has Wonder Guard, an ability that only allows super-effective moves to hit it.

In certain situations, Wonder Guard makes Shedinja literally invincible against AI trainers. The only instances in which Shedinja will die are when hit by a Fire, Rock, Dark, Flying, or Ghost move, environmental damage such as Sand, a status condition or when its ability is somehow nullified.

While it seems like a lot, many of these instances tend to only happen in the competitive environ and the only ones you have to truly be concerned with in the main game are weather and types, making Shedinja a very plausible pinch hitter.

By now your starter Pokemon should be very close to evolving to its second stage.

When you arrive on the Route, begin by going east towards the Youngster in the grass. Beat him thoroughly and grab the Potion to the north, then head back to the start of the Route and southeast. Battle the Bug Catcher in the grass, then grab the nearby Repel .

From here, go east to the next patch of grass and defeat the Lass, then the Hiker further along. Go east from there and onto the mountainside to find the X Sp. Atk . You’ll also see a few holes in the walls reminiscent of Pokémon Ruby/Sapphire; these can be used for Super Secret Bases later on in the game.

Rusturf Tunnel

The Rusturf Tunnel is open and right nearby, though not much is there; Pokémon-wise, there’s only Whismur.

If you go up both sets of stairs north of the entrance, you’ll find a Poké Ball . Now, do you see the boulder to the southwest, the big one? Get in front of its southwest corner, face north, and press A to find a Dire Hit . That’s about it so leave.

Guide Information

  • Publisher
    Pokemon Company International
  • Platforms
  • Genre
  • Guide Release
    28 November 2014
  • Last Updated
    1 November 2019
  • Guide Author
    Vincent Lau

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