Pokemon Omega Ruby and Alpha Sapphire Strategy Guide

Guide Information

  • Publisher
    Pokemon Company International
  • Platforms
    Nintendo 3DS
  • Genre
    Role-playing
  • Guide Release
    28 November 2014
  • Last Updated
    28 March 2018
  • Guide Author
    Vincent Lau

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Route 119

An overgrown path that's host to constant rainfall.

Recommended Levels: 31-41

Pokémon Encounters

Name Type Location Encounter Rate
Gloom Grass/Poison Tall grass 40%
Kecleon Normal Tall grass 5%
Linoone Normal Tall grass 40%
Oddish Grass/Poison Horde 100%
Tropius Grass/Flying Tall grass 15%
Feebas Water Old Rod 5%
Magikarp Water Old Rod 60%
Tentacool Water/Poison Old Rod 35%

Note: Surfing and Good Rod Pokémon are the same as Route 118.

Local Trainers Pokémon

Name Money Party
Bug Maniac Donald 840 Beautifly Lv. 30
Bug Catcher Doug 448 Volbeat Lv. 26, Illumise Lv. 28
Bug Catcher Kent 464 Dustox Lv. 29
Bug Catcher Greg 464 Beautifly Lv. 29
Bug Maniac Brent 824 Masquerain Lv. 28, Ninjask Lv. 28
Bug Maniac Taylor 840 Duxtox Lv. 30
Pokémon Ranger Catherine 1,860 Breloom Lv. 31
Fisherman Eugene 864 Carvanha Lv. 27, Carvanha Lv. 27, Feebas Lv. 27
Brains and Brawn Jael and Kael 1,984 Kadabra Lv. 31, Machoke Lv. 31
Pokémon Ranger Jackson 1,740 Seviper Lv. 29, Vigoroth Lv. 29
Ninja Boy Takashi 484 Koffing Lv. 29
Bird Keeper Phil 1,200 Duduo Lv. 30
Bird Keeper Hugh 1,200 Swellow Lv. 30

Pokémon Evaluations

Most of the Pokémon here you’re already familiar with. The new big one is Feebas. Feebas is a pretty bad Pokémon in and of itself - we daresay worse than Magikarp - but Milotic - it’s evolved form - is a pretty decent Water Pokémon, at least according to the general populous.

However Feebas is rather tricky to find; in fact, was notoriously difficult to find in the original Ruby/Sapphire, only found in six tiles in the entire Route.

Luckily there’s a trick to finding Feebas: so long as it’s day, there’s a 100% chance of fishing one with a Old or Good Rod underneath the wooden bridge east of the Weather Institute.

Rain is bad news for Fire-types; better have them sit out this Route.

Take note that, on this Route, it is normally Rainy. Of course, this halves Fire’s power, raises Water’s by 50%, and makes Thunder and Hurricane 100% accurate. Take these things into account when battling.

Much of this Route’s earlier half is covered in a swathe of tall grass. Unlike Ruby/Sapphire you can ride your bike in it, but either way it’s going to be hard to see anything and to, in turn, 100% this area. Starting at the easternmost portion of the Route, you can battle a Bug Maniac.

A Bug Catcher is to the southwest and another to the northwest and another even further west. Pick up the Max Repel , then turn on the Dowsing Machine. Head northeast and get the Full Heal with it. There will be a few more Trainers along the northern fringes of the grass.

Along the west side of the dirt path is a Pokémon Ranger to fight. In the house west of there, you can speak to the brown-haired woman to heal your party. To the west of these areas is a place to Surf and Fish.

If you head to the northwestern shore, you’ll be able to battle the Fisherman there. North of him is a patch of tall grass; on the non-grassy horizontal row to its north, at the end end, you’ll find a Zinc. Return to the other side of the river.

Here, go north along the dirt path up a level. Nearby will be some tall grass; go northward through it to find two sets of Hondew Berries .

Partway through the tall grass, you’ll have noticed a narrow bridge off to the left. If you use the Acro Bike, you can ride along it, hop across the ledges, and continue across. (You have to use Up+B at the same time, not hold B, begin hopping, and then hold Up too.)

On the other side, go west and north and use the Dowsing Machine to locate a Calcium at the end of the path, then return to the other side.

Patience is still needed for a Feebas to bite though.

Go south from the tall grass you used earlier then go north and onto the rocky ledge. Go along it and, just before the bridge, you’ll battle a couple. Cross the bridge and go north and upstairs. Once past the first tuft of tall grass, you’ll find a split in the path.

First go northwest and battle the Pokémon Ranger, then grab the PP Max further ahead. A PP Max is like three simultaneous PP Ups, boosting one move’s maximum PP straight to 160% the norm; however, if you have used a PP Up even once on a move, it loses its valued efficiency so don’t waste it!

Nearby, you can see a sandy slope to ride up if you want to do a bit of a shortcut however, we’ll assume that you are using the Acro Bike. You can use the narrow semihidden path nearby to cheat your way over to the other path.

Near the back of the rocky ledge, go east and you’ll find an Elixir to pick up; there’s also a Ninja Boy nearby to battle, much more obviously than in Ruby/Sapphire. Despite this, you have to talk with them to engage in battle.

Go back west and get up on the rocky ledge where you can fight the Bird Keeper that’s on it. Go up another ledge and west to find another Bird Keeper. If you head north from there, you’ll find the Weather Institute , and it seems Team Aqua/Magma are fiddling around in there. Hm…